1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:ShaderMaterial] →
- <h1>[name]</h1>
- <p class="desc">
- This class works just like [page:ShaderMaterial], except that definitions of
- built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
- </p>
- <h2>Examples</h2>
- <p>
- [example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]<br />
- [example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]<br />
- [example:webgl_buffergeometry_instancing_dynamic WebGL / buffergeometry / instancing / dynamic]<br />
- [example:webgl_buffergeometry_instancing_interleaved_dynamic WebGL / buffergeometry / instancing / interleaved / dynamic]<br />
- [example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]<br />
- [example:webgl_interactive_instances_gpu WebGL / interactive / instances /gpu]<br />
- [example:webgl_raymarching_reflect WebGL / raymarching / reflect]
- </p>
- <code>
- var material = new THREE.RawShaderMaterial( {
- uniforms: {
- time: { value: 1.0 }
- },
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
- } );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p>
- [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
- Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.<br /><br />
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>
- <h3>[property:Boolean isRawShaderMaterial]</h3>
- <p>
- Used to check whether this or derived classes are raw shader materials. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
|