Line.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">
  14. A continuous line.<br /><br />
  15. This is nearly the same
  16. as [page:LineSegments]; the only difference is that it is rendered using
  17. [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]
  18. instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
  19. </p>
  20. <h2>Example</h2>
  21. <code>var material = new THREE.LineBasicMaterial({
  22. color: 0x0000ff
  23. });
  24. var geometry = new THREE.Geometry();
  25. geometry.vertices.push(
  26. new THREE.Vector3( -10, 0, 0 ),
  27. new THREE.Vector3( 0, 10, 0 ),
  28. new THREE.Vector3( 10, 0, 0 )
  29. );
  30. var line = new THREE.Line( geometry, material );
  31. scene.add( line );
  32. </code>
  33. <h2>Constructor</h2>
  34. <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3>
  35. <p>
  36. [page:Geometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].<br />
  37. [page:Material material] — material for the line. Default is a new [page:LineBasicMaterial] with random color.<br />
  38. </p>
  39. <p>If no material is supplied, a randomized line material will be created and assigned to the object.</p>
  40. <h2>Properties</h2>
  41. <p>See the base [page:Object3D] class for common properties.</p>
  42. <h3>[property:Boolean isLine]</h3>
  43. <p>
  44. Used to check whether this or derived classes are lines. Default is *true*.<br /><br />
  45. You should not change this, as it used internally for optimisation.
  46. </p>
  47. <h3>[property:Geometry geometry]</h3>
  48. <p>Vertices representing the line segment(s).</p>
  49. <h3>[property:Material material]</h3>
  50. <p>Material for the line.</p>
  51. <h2>Methods</h2>
  52. <p>See the base [page:Object3D] class for common methods.</p>
  53. <h3>[method:Line computeLineDistances]()</h3>
  54. <p>
  55. Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
  56. </p>
  57. <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
  58. <p>
  59. Get intersections between a casted [page:Ray] and this Line.
  60. [page:Raycaster.intersectObject] will call this method.
  61. </p>
  62. <h3>[method:Line clone]()</h3>
  63. <p>
  64. Returns a clone of this Line object and its descendants.
  65. </p>
  66. <h2>Source</h2>
  67. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  68. </body>
  69. </html>