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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- A continuous line.<br /><br />
- This is nearly the same
- as [page:LineSegments]; the only difference is that it is rendered using
- [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]
- instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
- </p>
- <h2>Example</h2>
- <code>var material = new THREE.LineBasicMaterial({
- color: 0x0000ff
- });
- var geometry = new THREE.Geometry();
- geometry.vertices.push(
- new THREE.Vector3( -10, 0, 0 ),
- new THREE.Vector3( 0, 10, 0 ),
- new THREE.Vector3( 10, 0, 0 )
- );
- var line = new THREE.Line( geometry, material );
- scene.add( line );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3>
- <p>
- [page:Geometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].<br />
- [page:Material material] — material for the line. Default is a new [page:LineBasicMaterial] with random color.<br />
- </p>
- <p>If no material is supplied, a randomized line material will be created and assigned to the object.</p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:Boolean isLine]</h3>
- <p>
- Used to check whether this or derived classes are lines. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </p>
- <h3>[property:Geometry geometry]</h3>
- <p>Vertices representing the line segment(s).</p>
- <h3>[property:Material material]</h3>
- <p>Material for the line.</p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:Line computeLineDistances]()</h3>
- <p>
- Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
- </p>
- <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
- <p>
- Get intersections between a casted [page:Ray] and this Line.
- [page:Raycaster.intersectObject] will call this method.
- </p>
- <h3>[method:Line clone]()</h3>
- <p>
- Returns a clone of this Line object and its descendants.
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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