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- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">
- Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
- Also serves as a base for other classes such as [page:SkinnedMesh].
- </p>
- <h2>Example</h2>
- <code>
- var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Geometry geometry], [param:Material material] )</h3>
- <p>
- [page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
- Default is a new [page:BufferGeometry].<br />
- [page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial]
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Object3D] class for common properties.</p>
- <h3>[property:Integer drawMode]</h3>
- <p>
- Determines how the mesh triangles are constructed from the vertices.
- See the draw mode [page:DrawModes constants] for all possible values.
- Default is [page:DrawModes TrianglesDrawMode].
- </p>
- <h3>[property:Boolean isMesh]</h3>
- <p>
- Used to check whether this or derived classes are meshes. Default is *true*.<br /><br />
- You should not change this, as it is used internally for optimisation.
- </p>
- <h3>[property:Geometry geometry]</h3>
- <p>
- An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
- defining the object's structure.<br /><br />
- It's recommended to always use a [page:BufferGeometry] if possible for best performance.
- </p>
- <h3>[property:Material material]</h3>
- <p>
- An instance of material derived from the [page:Material] base class or an array of materials, defining the
- object's appearance. Default is a [page:MeshBasicMaterial] with a random color.
- </p>
- <h3>[property:Array morphTargetInfluences]</h3>
- <p>
- An array of weights typically from 0-1 that specify how much of the morph is applied.
- Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
- </p>
- <h3>[property:Object morphTargetDictionary]</h3>
- <p>
- A dictionary of morphTargets based on the morphTarget.name property.
- Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
- </p>
- <h2>Methods</h2>
- <p>See the base [page:Object3D] class for common methods.</p>
- <h3>[method:null setDrawMode]( [param:Integer value] )</h3>
- <p>Set the value of [page:.drawMode drawMode].</p>
- <h3>[method:Mesh clone]()</h3>
- <p>Returns a clone of this [name] object and its descendants.</p>
- <h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
- <p>
- Get intersections between a casted ray and this mesh.
- [page:Raycaster.intersectObject] will call this method.
- </p>
- <h3>[method:null updateMorphTargets]()</h3>
- <p>
- Updates the morphTargets to have no influence on the object. Resets the
- [page:Mesh.morphTargetInfluences morphTargetInfluences] and
- [page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
- </p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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