1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>立方相机([name])</h1>
- <p class="desc">创建6个摄像机,并将它们所拍摄的场景渲染到[page:WebGLRenderTargetCube]上。</p>
- <h2>示例</h2>
- <p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
- <p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
- <p>[example:webgl_shading_physical shading / physical ]</p>
- <code>// Create cube camera
- var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
- scene.add( cubeCamera );
- // Create car
- var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
- var car = new Mesh( carGeometry, chromeMaterial );
- scene.add( car );
- // Update the render target cube
- car.setVisible( false );
- cubeCamera.position.copy( car.position );
- cubeCamera.update( renderer, scene );
- // Render the scene
- car.setVisible( true );
- renderer.render( scene, camera );
- </code>
- <h2>构造器</h2>
- <h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
- <p>
- near -- 远剪切面的距离<br />
- far -- 近剪切面的距离<br />
- cubeResolution -- 设置立方体边缘的长度
- </p>
- <p>
- 构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,并将其拍摄的场景渲染到一个[page:WebGLRenderTargetCube]上。
- </p>
- <h2>属性</h2>
- <p>请参阅其基类[page:Object3D]来查看共有属性。</p>
- <h3>[property:WebGLRenderTargetCube renderTarget]</h3>
- <p>
- 生成的立方体纹理<br>
- (译注:生成的立方体纹理保存在其中的.texture对象中,可作为贴图赋值给其他材质)
- </p>
- <h2>方法</h2>
- <p>请参阅其基类[page:Object3D]来查看其共有方法。</p>
- <h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
- <p>
- renderer -- 当前的WebGL渲染器<br />
- scene -- 当前的场景
- </p>
- <p>
- 这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
- </p>
- <h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
- <p>
- 这个方法用来来清除[page:CubeCamera.renderTarget renderTarget]的颜色、深度和/或模板缓冲区。
- 颜色缓冲区设置为渲染器当前的“清除”色。参数默认值均为*true*。
- </p>
- <h2>源代码</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
|