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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] → [page:ShaderMaterial] →
- <h1>阴影材质([name])</h1>
- <p class="desc">
- 此材质可以接收阴影,但在其他方面完全透明。
- </p>
- <h3>例子(Example)</h3>
- [example:webgl_geometry_spline_editor geometry / spline / editor]
- <code>
- var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
- planeGeometry.rotateX( - Math.PI / 2 );
- var planeMaterial = new THREE.ShadowMaterial();
- planeMaterial.opacity = 0.2;
- var plane = new THREE.Mesh( planeGeometry, planeMaterial );
- plane.position.y = -200;
- plane.receiveShadow = true;
- scene.add( plane );
- </code>
- <h2>构造函数(Constructor)</h2>
- <h3>[name]( [param:Object parameters] )</h3>
- <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
- 材质的任何属性都可以从此处传入(包括从[page:Material] 和 [page:ShaderMaterial]继承的任何属性)。<br /><br />
- </p>
- <h2>属性(Properties)</h2>
- <p>常用属性请参见基类[page:Material]和[page:ShaderMaterial]。</p>
- <h3>[property:Boolean isShadowMaterial]</h3>
- <p> 用于检查此类或派生类是否为阴影材质。默认值为 *true*。<br /><br />
- 因为其通常用在内部优化,所以不应该更改该属性值。
- </p>
- <h3>[property:Boolean lights]</h3>
- <p> 材质是否受到光照的影响。默认值为 *true*。</p>
- <h3>[property:Boolean transparent]</h3>
- <p>定义此材质是否透明。默认值为 *true*。</p>
- <h2>方法(Methods)</h2>
- <p>常用方法请参见基类[page:Material]和[page:ShaderMaterial]。</p>
- <h2>源码(Source)</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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