ShadowMaterial.html 1.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Material] &rarr; [page:ShaderMaterial] &rarr;
  12. <h1>阴影材质([name])</h1>
  13. <p class="desc">
  14. 此材质可以接收阴影,但在其他方面完全透明。
  15. </p>
  16. <h3>例子(Example)</h3>
  17. [example:webgl_geometry_spline_editor geometry / spline / editor]
  18. <code>
  19. var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
  20. planeGeometry.rotateX( - Math.PI / 2 );
  21. var planeMaterial = new THREE.ShadowMaterial();
  22. planeMaterial.opacity = 0.2;
  23. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  24. plane.position.y = -200;
  25. plane.receiveShadow = true;
  26. scene.add( plane );
  27. </code>
  28. <h2>构造函数(Constructor)</h2>
  29. <h3>[name]( [param:Object parameters] )</h3>
  30. <p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
  31. 材质的任何属性都可以从此处传入(包括从[page:Material] 和 [page:ShaderMaterial]继承的任何属性)。<br /><br />
  32. </p>
  33. <h2>属性(Properties)</h2>
  34. <p>常用属性请参见基类[page:Material]和[page:ShaderMaterial]。</p>
  35. <h3>[property:Boolean isShadowMaterial]</h3>
  36. <p> 用于检查此类或派生类是否为阴影材质。默认值为 *true*。<br /><br />
  37. 因为其通常用在内部优化,所以不应该更改该属性值。
  38. </p>
  39. <h3>[property:Boolean lights]</h3>
  40. <p> 材质是否受到光照的影响。默认值为 *true*。</p>
  41. <h3>[property:Boolean transparent]</h3>
  42. <p>定义此材质是否透明。默认值为 *true*。</p>
  43. <h2>方法(Methods)</h2>
  44. <p>常用方法请参见基类[page:Material]和[page:ShaderMaterial]。</p>
  45. <h2>源码(Source)</h2>
  46. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  47. </body>
  48. </html>