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bones-browser.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Bones Browser</title>
  6. <style>
  7. @font-face {
  8. font-family: 'inconsolata';
  9. src: url('../files/inconsolata.woff') format('woff');
  10. font-weight: normal;
  11. font-style: normal;
  12. }
  13. body {
  14. margin:0;
  15. font-family: 'inconsolata';
  16. font-size: 15px;
  17. line-height: 18px;
  18. overflow: hidden;
  19. }
  20. canvas { width: 100%; height: 100% }
  21. #newWindow {
  22. display: block;
  23. position: absolute;
  24. bottom: 0.3em;
  25. left: 0.5em;
  26. color: #fff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <a id='newWindow' href='./bones-browser.html' target='_blank'>Open in New Window</a>
  32. <script src="../../build/three.min.js"></script>
  33. <script src='../../examples/js/libs/dat.gui.min.js'></script>
  34. <script src="../../examples/js/controls/OrbitControls.js"></script>
  35. <script>
  36. var gui, scene, camera, renderer, orbit, lights, mesh, bones, skeletonHelper;
  37. var state = {
  38. animateBones : false
  39. };
  40. function initScene () {
  41. gui = new dat.GUI();
  42. scene = new THREE.Scene();
  43. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 200 );
  44. camera.position.z = 30;
  45. camera.position.y = 30;
  46. renderer = new THREE.WebGLRenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.setClearColor( 0x000000, 1 );
  50. document.body.appendChild( renderer.domElement );
  51. orbit = new THREE.OrbitControls( camera, renderer.domElement );
  52. orbit.enableZoom = false;
  53. lights = [];
  54. lights[ 0 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  55. lights[ 1 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  56. lights[ 2 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  57. lights[ 0 ].position.set( 0, 200, 0 );
  58. lights[ 1 ].position.set( 100, 200, 100 );
  59. lights[ 2 ].position.set( - 100, - 200, - 100 );
  60. scene.add( lights[ 0 ] );
  61. scene.add( lights[ 1 ] );
  62. scene.add( lights[ 2 ] );
  63. window.addEventListener( 'resize', function () {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. }, false );
  68. initBones();
  69. setupDatGui();
  70. }
  71. function createGeometry ( sizing ) {
  72. var geometry = new THREE.CylinderGeometry(
  73. 5, // radiusTop
  74. 5, // radiusBottom
  75. sizing.height, // height
  76. 8, // radiusSegments
  77. sizing.segmentCount * 3, // heightSegments
  78. true // openEnded
  79. );
  80. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  81. var vertex = geometry.vertices[ i ];
  82. var y = ( vertex.y + sizing.halfHeight );
  83. var skinIndex = Math.floor( y / sizing.segmentHeight );
  84. var skinWeight = ( y % sizing.segmentHeight ) / sizing.segmentHeight;
  85. geometry.skinIndices.push( new THREE.Vector4( skinIndex, skinIndex + 1, 0, 0 ) );
  86. geometry.skinWeights.push( new THREE.Vector4( 1 - skinWeight, skinWeight, 0, 0 ) );
  87. }
  88. return geometry;
  89. }
  90. function createBones ( sizing ) {
  91. bones = [];
  92. var prevBone = new THREE.Bone();
  93. bones.push( prevBone );
  94. prevBone.position.y = - sizing.halfHeight;
  95. for ( var i = 0; i < sizing.segmentCount; i ++ ) {
  96. var bone = new THREE.Bone();
  97. bone.position.y = sizing.segmentHeight;
  98. bones.push( bone );
  99. prevBone.add( bone );
  100. prevBone = bone;
  101. }
  102. return bones;
  103. }
  104. function createMesh ( geometry, bones ) {
  105. var material = new THREE.MeshPhongMaterial( {
  106. skinning : true,
  107. color: 0x156289,
  108. emissive: 0x072534,
  109. side: THREE.DoubleSide,
  110. flatShading: true
  111. } );
  112. var mesh = new THREE.SkinnedMesh( geometry, material );
  113. var skeleton = new THREE.Skeleton( bones );
  114. mesh.add( bones[ 0 ] );
  115. mesh.bind( skeleton );
  116. skeletonHelper = new THREE.SkeletonHelper( mesh );
  117. skeletonHelper.material.linewidth = 2;
  118. scene.add( skeletonHelper );
  119. return mesh;
  120. }
  121. function setupDatGui () {
  122. var folder = gui.addFolder( "General Options" );
  123. folder.add( state, "animateBones" );
  124. folder.__controllers[ 0 ].name( "Animate Bones" );
  125. folder.add( mesh, "pose" );
  126. folder.__controllers[ 1 ].name( ".pose()" );
  127. var bones = mesh.skeleton.bones;
  128. for ( var i = 0; i < bones.length; i ++ ) {
  129. var bone = bones[ i ];
  130. folder = gui.addFolder( "Bone " + i );
  131. folder.add( bone.position, 'x', - 10 + bone.position.x, 10 + bone.position.x );
  132. folder.add( bone.position, 'y', - 10 + bone.position.y, 10 + bone.position.y );
  133. folder.add( bone.position, 'z', - 10 + bone.position.z, 10 + bone.position.z );
  134. folder.add( bone.rotation, 'x', - Math.PI * 0.5, Math.PI * 0.5 );
  135. folder.add( bone.rotation, 'y', - Math.PI * 0.5, Math.PI * 0.5 );
  136. folder.add( bone.rotation, 'z', - Math.PI * 0.5, Math.PI * 0.5 );
  137. folder.add( bone.scale, 'x', 0, 2 );
  138. folder.add( bone.scale, 'y', 0, 2 );
  139. folder.add( bone.scale, 'z', 0, 2 );
  140. folder.__controllers[ 0 ].name( "position.x" );
  141. folder.__controllers[ 1 ].name( "position.y" );
  142. folder.__controllers[ 2 ].name( "position.z" );
  143. folder.__controllers[ 3 ].name( "rotation.x" );
  144. folder.__controllers[ 4 ].name( "rotation.y" );
  145. folder.__controllers[ 5 ].name( "rotation.z" );
  146. folder.__controllers[ 6 ].name( "scale.x" );
  147. folder.__controllers[ 7 ].name( "scale.y" );
  148. folder.__controllers[ 8 ].name( "scale.z" );
  149. }
  150. }
  151. function initBones () {
  152. var segmentHeight = 8;
  153. var segmentCount = 4;
  154. var height = segmentHeight * segmentCount;
  155. var halfHeight = height * 0.5;
  156. var sizing = {
  157. segmentHeight : segmentHeight,
  158. segmentCount : segmentCount,
  159. height : height,
  160. halfHeight : halfHeight
  161. };
  162. var geometry = createGeometry( sizing );
  163. var bones = createBones( sizing );
  164. mesh = createMesh( geometry, bones );
  165. mesh.scale.multiplyScalar( 1 );
  166. scene.add( mesh );
  167. }
  168. function render () {
  169. requestAnimationFrame( render );
  170. var time = Date.now() * 0.001;
  171. //Wiggle the bones
  172. if ( state.animateBones ) {
  173. for ( var i = 0; i < mesh.skeleton.bones.length; i ++ ) {
  174. mesh.skeleton.bones[ i ].rotation.z = Math.sin( time ) * 2 / mesh.skeleton.bones.length;
  175. }
  176. }
  177. renderer.render( scene, camera );
  178. }
  179. initScene();
  180. render();
  181. </script>
  182. </body>
  183. </html>