PLYLoader.js 11 KB

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  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon
  5. * File Format or the Stanford Triangle Format).
  6. *
  7. * Limitations: ASCII decoding assumes file is UTF-8.
  8. *
  9. * Usage:
  10. * var loader = new THREE.PLYLoader();
  11. * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
  12. *
  13. * scene.add( new THREE.Mesh( geometry ) );
  14. *
  15. * } );
  16. *
  17. * If the PLY file uses non standard property names, they can be mapped while
  18. * loading. For example, the following maps the properties
  19. * “diffuse_(red|green|blue)” in the file to standard color names.
  20. *
  21. * loader.setPropertyNameMapping( {
  22. * diffuse_red: 'red',
  23. * diffuse_green: 'green',
  24. * diffuse_blue: 'blue'
  25. * } );
  26. *
  27. */
  28. THREE.PLYLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. this.propertyNameMapping = {};
  31. };
  32. THREE.PLYLoader.prototype = {
  33. constructor: THREE.PLYLoader,
  34. load: function ( url, onLoad, onProgress, onError ) {
  35. var scope = this;
  36. var loader = new THREE.FileLoader( this.manager );
  37. loader.setResponseType( 'arraybuffer' );
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. setPropertyNameMapping: function ( mapping ) {
  43. this.propertyNameMapping = mapping;
  44. },
  45. parse: function ( data ) {
  46. function parseHeader( data ) {
  47. var patternHeader = /ply([\s\S]*)end_header\s/;
  48. var headerText = '';
  49. var headerLength = 0;
  50. var result = patternHeader.exec( data );
  51. if ( result !== null ) {
  52. headerText = result[ 1 ];
  53. headerLength = result[ 0 ].length;
  54. }
  55. var header = {
  56. comments: [],
  57. elements: [],
  58. headerLength: headerLength
  59. };
  60. var lines = headerText.split( '\n' );
  61. var currentElement;
  62. var lineType, lineValues;
  63. function make_ply_element_property( propertValues, propertyNameMapping ) {
  64. var property = { type: propertValues[ 0 ] };
  65. if ( property.type === 'list' ) {
  66. property.name = propertValues[ 3 ];
  67. property.countType = propertValues[ 1 ];
  68. property.itemType = propertValues[ 2 ];
  69. } else {
  70. property.name = propertValues[ 1 ];
  71. }
  72. if ( property.name in propertyNameMapping ) {
  73. property.name = propertyNameMapping[ property.name ];
  74. }
  75. return property;
  76. }
  77. for ( var i = 0; i < lines.length; i ++ ) {
  78. var line = lines[ i ];
  79. line = line.trim();
  80. if ( line === '' ) continue;
  81. lineValues = line.split( /\s+/ );
  82. lineType = lineValues.shift();
  83. line = lineValues.join( ' ' );
  84. switch ( lineType ) {
  85. case 'format':
  86. header.format = lineValues[ 0 ];
  87. header.version = lineValues[ 1 ];
  88. break;
  89. case 'comment':
  90. header.comments.push( line );
  91. break;
  92. case 'element':
  93. if ( currentElement !== undefined ) {
  94. header.elements.push( currentElement );
  95. }
  96. currentElement = {};
  97. currentElement.name = lineValues[ 0 ];
  98. currentElement.count = parseInt( lineValues[ 1 ] );
  99. currentElement.properties = [];
  100. break;
  101. case 'property':
  102. currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) );
  103. break;
  104. default:
  105. console.log( 'unhandled', lineType, lineValues );
  106. }
  107. }
  108. if ( currentElement !== undefined ) {
  109. header.elements.push( currentElement );
  110. }
  111. return header;
  112. }
  113. function parseASCIINumber( n, type ) {
  114. switch ( type ) {
  115. case 'char': case 'uchar': case 'short': case 'ushort': case 'int': case 'uint':
  116. case 'int8': case 'uint8': case 'int16': case 'uint16': case 'int32': case 'uint32':
  117. return parseInt( n );
  118. case 'float': case 'double': case 'float32': case 'float64':
  119. return parseFloat( n );
  120. }
  121. }
  122. function parseASCIIElement( properties, line ) {
  123. var values = line.split( /\s+/ );
  124. var element = {};
  125. for ( var i = 0; i < properties.length; i ++ ) {
  126. if ( properties[ i ].type === 'list' ) {
  127. var list = [];
  128. var n = parseASCIINumber( values.shift(), properties[ i ].countType );
  129. for ( var j = 0; j < n; j ++ ) {
  130. list.push( parseASCIINumber( values.shift(), properties[ i ].itemType ) );
  131. }
  132. element[ properties[ i ].name ] = list;
  133. } else {
  134. element[ properties[ i ].name ] = parseASCIINumber( values.shift(), properties[ i ].type );
  135. }
  136. }
  137. return element;
  138. }
  139. function parseASCII( data, header ) {
  140. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  141. var buffer = {
  142. indices: [],
  143. vertices: [],
  144. normals: [],
  145. uvs: [],
  146. faceVertexUvs: [],
  147. colors: []
  148. };
  149. var result;
  150. var patternBody = /end_header\s([\s\S]*)$/;
  151. var body = '';
  152. if ( ( result = patternBody.exec( data ) ) !== null ) {
  153. body = result[ 1 ];
  154. }
  155. var lines = body.split( '\n' );
  156. var currentElement = 0;
  157. var currentElementCount = 0;
  158. for ( var i = 0; i < lines.length; i ++ ) {
  159. var line = lines[ i ];
  160. line = line.trim();
  161. if ( line === '' ) {
  162. continue;
  163. }
  164. if ( currentElementCount >= header.elements[ currentElement ].count ) {
  165. currentElement ++;
  166. currentElementCount = 0;
  167. }
  168. var element = parseASCIIElement( header.elements[ currentElement ].properties, line );
  169. handleElement( buffer, header.elements[ currentElement ].name, element );
  170. currentElementCount ++;
  171. }
  172. return postProcess( buffer );
  173. }
  174. function postProcess( buffer ) {
  175. var geometry = new THREE.BufferGeometry();
  176. // mandatory buffer data
  177. if ( buffer.indices.length > 0 ) {
  178. geometry.setIndex( buffer.indices );
  179. }
  180. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( buffer.vertices, 3 ) );
  181. // optional buffer data
  182. if ( buffer.normals.length > 0 ) {
  183. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( buffer.normals, 3 ) );
  184. }
  185. if ( buffer.uvs.length > 0 ) {
  186. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.uvs, 2 ) );
  187. }
  188. if ( buffer.colors.length > 0 ) {
  189. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( buffer.colors, 3 ) );
  190. }
  191. if ( buffer.faceVertexUvs.length > 0 ) {
  192. geometry = geometry.toNonIndexed();
  193. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.faceVertexUvs, 2 ) );
  194. }
  195. geometry.computeBoundingSphere();
  196. return geometry;
  197. }
  198. function handleElement( buffer, elementName, element ) {
  199. if ( elementName === 'vertex' ) {
  200. buffer.vertices.push( element.x, element.y, element.z );
  201. if ( 'nx' in element && 'ny' in element && 'nz' in element ) {
  202. buffer.normals.push( element.nx, element.ny, element.nz );
  203. }
  204. if ( 's' in element && 't' in element ) {
  205. buffer.uvs.push( element.s, element.t );
  206. }
  207. if ( 'red' in element && 'green' in element && 'blue' in element ) {
  208. buffer.colors.push( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
  209. }
  210. } else if ( elementName === 'face' ) {
  211. var vertex_indices = element.vertex_indices || element.vertex_index; // issue #9338
  212. var texcoord = element.texcoord;
  213. if ( vertex_indices.length === 3 ) {
  214. buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] );
  215. if ( texcoord && texcoord.length === 6 ) {
  216. buffer.faceVertexUvs.push( texcoord[ 0 ], texcoord[ 1 ] );
  217. buffer.faceVertexUvs.push( texcoord[ 2 ], texcoord[ 3 ] );
  218. buffer.faceVertexUvs.push( texcoord[ 4 ], texcoord[ 5 ] );
  219. }
  220. } else if ( vertex_indices.length === 4 ) {
  221. buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] );
  222. buffer.indices.push( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] );
  223. }
  224. }
  225. }
  226. function binaryRead( dataview, at, type, little_endian ) {
  227. switch ( type ) {
  228. // corespondences for non-specific length types here match rply:
  229. case 'int8': case 'char': return [ dataview.getInt8( at ), 1 ];
  230. case 'uint8': case 'uchar': return [ dataview.getUint8( at ), 1 ];
  231. case 'int16': case 'short': return [ dataview.getInt16( at, little_endian ), 2 ];
  232. case 'uint16': case 'ushort': return [ dataview.getUint16( at, little_endian ), 2 ];
  233. case 'int32': case 'int': return [ dataview.getInt32( at, little_endian ), 4 ];
  234. case 'uint32': case 'uint': return [ dataview.getUint32( at, little_endian ), 4 ];
  235. case 'float32': case 'float': return [ dataview.getFloat32( at, little_endian ), 4 ];
  236. case 'float64': case 'double': return [ dataview.getFloat64( at, little_endian ), 8 ];
  237. }
  238. }
  239. function binaryReadElement( dataview, at, properties, little_endian ) {
  240. var element = {};
  241. var result, read = 0;
  242. for ( var i = 0; i < properties.length; i ++ ) {
  243. if ( properties[ i ].type === 'list' ) {
  244. var list = [];
  245. result = binaryRead( dataview, at + read, properties[ i ].countType, little_endian );
  246. var n = result[ 0 ];
  247. read += result[ 1 ];
  248. for ( var j = 0; j < n; j ++ ) {
  249. result = binaryRead( dataview, at + read, properties[ i ].itemType, little_endian );
  250. list.push( result[ 0 ] );
  251. read += result[ 1 ];
  252. }
  253. element[ properties[ i ].name ] = list;
  254. } else {
  255. result = binaryRead( dataview, at + read, properties[ i ].type, little_endian );
  256. element[ properties[ i ].name ] = result[ 0 ];
  257. read += result[ 1 ];
  258. }
  259. }
  260. return [ element, read ];
  261. }
  262. function parseBinary( data, header ) {
  263. var buffer = {
  264. indices: [],
  265. vertices: [],
  266. normals: [],
  267. uvs: [],
  268. faceVertexUvs: [],
  269. colors: []
  270. };
  271. var little_endian = ( header.format === 'binary_little_endian' );
  272. var body = new DataView( data, header.headerLength );
  273. var result, loc = 0;
  274. for ( var currentElement = 0; currentElement < header.elements.length; currentElement ++ ) {
  275. for ( var currentElementCount = 0; currentElementCount < header.elements[ currentElement ].count; currentElementCount ++ ) {
  276. result = binaryReadElement( body, loc, header.elements[ currentElement ].properties, little_endian );
  277. loc += result[ 1 ];
  278. var element = result[ 0 ];
  279. handleElement( buffer, header.elements[ currentElement ].name, element );
  280. }
  281. }
  282. return postProcess( buffer );
  283. }
  284. //
  285. var geometry;
  286. var scope = this;
  287. if ( data instanceof ArrayBuffer ) {
  288. var text = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  289. var header = parseHeader( text );
  290. geometry = header.format === 'ascii' ? parseASCII( text, header ) : parseBinary( data, header );
  291. } else {
  292. geometry = parseASCII( data, parseHeader( data ) );
  293. }
  294. return geometry;
  295. }
  296. };