webgl_materials_modified.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a {
  17. color: #ffffff;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #ffffff;
  23. padding: 5px;
  24. font-family:Monospace;
  25. font-size:13px;
  26. text-align:center;
  27. z-index:1000;
  28. }
  29. #oldie {
  30. background:rgb(200,100,0) !important;
  31. color:#fff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  38. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/controls/OrbitControls.js"></script>
  42. <script src="js/loaders/GLTFLoader.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var camera, scene, renderer, stats;
  48. var controls;
  49. var materialShader;
  50. init();
  51. animate();
  52. function init() {
  53. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  54. camera.position.z = 1500;
  55. scene = new THREE.Scene();
  56. var material = new THREE.MeshNormalMaterial();
  57. material.onBeforeCompile = function ( shader ) {
  58. // console.log( shader )
  59. shader.uniforms.time = { value: 0 };
  60. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  61. shader.vertexShader = shader.vertexShader.replace(
  62. '#include <begin_vertex>',
  63. [
  64. 'float theta = sin( time + position.y ) / 2.0;',
  65. 'float c = cos( theta );',
  66. 'float s = sin( theta );',
  67. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  68. 'vec3 transformed = vec3( position ) * m;',
  69. 'vNormal = vNormal * m;'
  70. ].join( '\n' )
  71. );
  72. materialShader = shader;
  73. };
  74. var loader = new THREE.GLTFLoader();
  75. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function( gltf ) {
  76. var mesh = new THREE.Mesh( gltf.scene.children[ 0 ].geometry, material );
  77. mesh.position.y = - 50;
  78. mesh.scale.setScalar( 100 );
  79. scene.add( mesh );
  80. } );
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. document.body.appendChild( renderer.domElement );
  85. controls = new THREE.OrbitControls( camera, renderer.domElement );
  86. //
  87. stats = new Stats();
  88. document.body.appendChild( stats.dom );
  89. // EVENTS
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. //
  93. function onWindowResize( event ) {
  94. var width = window.innerWidth;
  95. var height = window.innerHeight;
  96. camera.aspect = width / height;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( width, height );
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. if ( materialShader ) {
  108. materialShader.uniforms.time.value = performance.now() / 1000;
  109. }
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>