Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue 2016776214 Created Audio docs (#10059) 8 vuotta sitten
.github 97c27038df Update ISSUE_TEMPLATE.md 9 vuotta sitten
build 1b772bab05 Updated builds. 8 vuotta sitten
docs 2016776214 Created Audio docs (#10059) 8 vuotta sitten
editor 102497da42 Docs/Examples: Renamed XHRLoader to FileLoader. 9 vuotta sitten
examples 85ab4d1d4d BufferAttribute: onUpload callback to callback setter. 8 vuotta sitten
src 85ab4d1d4d BufferAttribute: onUpload callback to callback setter. 8 vuotta sitten
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 vuotta sitten
utils c1b8d4c9ef Improved build instructions. 9 vuotta sitten
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE c2e049403f Update LICENSE 9 vuotta sitten
README.md 4704a6e148 add badging to README.md (#9992) 8 vuotta sitten
bower.json 635b3e274d Fix bower.json ignores 10 vuotta sitten
package.json b781b229f8 Simplify repository url (#9947) 9 vuotta sitten
rollup.config.js b97617dbb9 AudioContext: Added getContext() and setContext(). 8 vuotta sitten

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases