Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2023889ed1 GeometryExporter: Considering the engine doesn’t support quads anymore, the isTriangle code is now dead. 11 år sedan
build 335083ea9e Updated builds. 11 år sedan
docs 1d08d15319 Update Mesh.html 11 år sedan
editor 8b01ca5b03 Editor: Simplified Helpers code. 11 år sedan
examples 2023889ed1 GeometryExporter: Considering the engine doesn’t support quads anymore, the isTriangle code is now dead. 11 år sedan
src 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 år sedan
test 4f468cf9a4 Fix typo 11 år sedan
utils d1d8606e46 Merge branch '3dsmax_exporter' of https://github.com/DoodleIncident/three.js into dev 11 år sedan
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 år sedan
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 år sedan
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README.md ad419d40bd r59 12 år sedan
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases