Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 202c0a6ee9 Renamed webgl_molecules to webgl_loader.pdb. See #4676. 11 سال پیش
build ea5cf83d70 Updated builds. 11 سال پیش
docs 44bb8284ff Merge branch 'dev' of https://github.com/TatumCreative/three.js into dev 11 سال پیش
editor 97dfbbae0b Editor: Set range to CircleGeometry. 11 سال پیش
examples 202c0a6ee9 Renamed webgl_molecules to webgl_loader.pdb. See #4676. 11 سال پیش
src afd8223846 Simplified SkeletonHelper. Skinning blending example went from 1661 drawcalls to 73. 11 سال پیش
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 سال پیش
utils 6ad4350df8 Converted the bone helper into a skeleton helper. 11 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md 75de3f1803 Updated README with BoxGeometry. 11 سال پیش
bower.json 731f39827d bower.json should not be excluded from the package 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases