Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 202c0a6ee9 Renamed webgl_molecules to webgl_loader.pdb. See #4676. 11 yıl önce
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editor 97dfbbae0b Editor: Set range to CircleGeometry. 11 yıl önce
examples 202c0a6ee9 Renamed webgl_molecules to webgl_loader.pdb. See #4676. 11 yıl önce
src afd8223846 Simplified SkeletonHelper. Skinning blending example went from 1661 drawcalls to 73. 11 yıl önce
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 yıl önce
utils 6ad4350df8 Converted the bone helper into a skeleton helper. 11 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE 4857e75774 Update LICENSE 11 yıl önce
README.md 75de3f1803 Updated README with BoxGeometry. 11 yıl önce
bower.json 731f39827d bower.json should not be excluded from the package 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases