Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 202c96034f Removed loop parameter from Animation.play(). 11 gadi atpakaļ
build ac1f0bd2c1 Updated builds. 11 gadi atpakaļ
docs dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 gadi atpakaļ
editor 9989f380fd Renamed all CubeGeometry instances. 11 gadi atpakaļ
examples 202c96034f Removed loop parameter from Animation.play(). 11 gadi atpakaļ
src 202c96034f Removed loop parameter from Animation.play(). 11 gadi atpakaļ
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 gadi atpakaļ
utils 7abe5cc55a Update closure compiler. 11 gadi atpakaļ
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 gadi atpakaļ
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 gadi atpakaļ
LICENSE 4857e75774 Update LICENSE 11 gadi atpakaļ
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 gadi atpakaļ
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases