Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 202c96034f Removed loop parameter from Animation.play(). 11 ani în urmă
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docs dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 ani în urmă
editor 9989f380fd Renamed all CubeGeometry instances. 11 ani în urmă
examples 202c96034f Removed loop parameter from Animation.play(). 11 ani în urmă
src 202c96034f Removed loop parameter from Animation.play(). 11 ani în urmă
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 ani în urmă
utils 7abe5cc55a Update closure compiler. 11 ani în urmă
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 ani în urmă
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 ani în urmă
LICENSE 4857e75774 Update LICENSE 11 ani în urmă
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 ani în urmă
bower.json 4862f5f111 r65 11 ani în urmă

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases