Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 20629186ae CubeTexturePass: Fix usage of cube shader. %!s(int64=5) %!d(string=hai) anos
.github 3bbd5eb65e r111 %!s(int64=5) %!d(string=hai) anos
build c43c203272 Updated builds. %!s(int64=5) %!d(string=hai) anos
docs af25813b75 Merge pull request #18221 from Mugen87/dev26 %!s(int64=5) %!d(string=hai) anos
editor e66bcfe003 Editor: Fix material browser. %!s(int64=5) %!d(string=hai) anos
examples 20629186ae CubeTexturePass: Fix usage of cube shader. %!s(int64=5) %!d(string=hai) anos
files 3536f494e0 Docs: Fixed language selector. %!s(int64=5) %!d(string=hai) anos
src 93f58364d2 Merge pull request #18044 from bunnybones1/patch-1 %!s(int64=5) %!d(string=hai) anos
test 26283a7651 Clean up. %!s(int64=5) %!d(string=hai) anos
utils 5f74ae5dc3 Merge pull request #15121 from DavidPeicho/feature/texture-internal-format %!s(int64=5) %!d(string=hai) anos
.editorconfig f1ba3a32ed Remove indent size from .editorconfig %!s(int64=6) %!d(string=hai) anos
.gitattributes 5446f535d1 git should handle the line endings %!s(int64=7) %!d(string=hai) anos
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore %!s(int64=7) %!d(string=hai) anos
.npmignore ccd86cc603 Include declaration files in npm package %!s(int64=6) %!d(string=hai) anos
.travis.yml 294d4b291a Tests against latest node %!s(int64=6) %!d(string=hai) anos
LICENSE 3b38509773 Update LICENSE %!s(int64=6) %!d(string=hai) anos
README.md a53ee62602 use shared-invite url for slack %!s(int64=6) %!d(string=hai) anos
icon.png c69db34ef8 Added icon.png %!s(int64=6) %!d(string=hai) anos
package-lock.json 0998172670 Updated dev dependencies. %!s(int64=5) %!d(string=hai) anos
package.json 3bbd5eb65e r111 %!s(int64=5) %!d(string=hai) anos

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases