Jan Wrobel c24855eedf Do not generate mipmaps if render target generateMipmaps is not set. 10 anni fa
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cameras fe8493157e codestyle fixes 11 anni fa
controls 5f6d4cc80c More VR* clean up. 10 anni fa
crossfade fe8493157e codestyle fixes 11 anni fa
curves fe8493157e codestyle fixes 11 anni fa
effects 5f6d4cc80c More VR* clean up. 10 anni fa
exporters fe8493157e codestyle fixes 11 anni fa
geometries 4501d5a51d revert last commit 11 anni fa
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 anni fa
loaders 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
math 1aabcb379c Examples clean up. 10 anni fa
modifiers 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
objects 469c2e39aa Moved ShadowMesh to examples/js/objects by now. 11 anni fa
postprocessing 29eebde86d Remove unnecessary usage of Math.log2, not supported in IE. 10 anni fa
renderers 6935047df8 CSS3DRenderer: Clean up. 10 anni fa
shaders 0bfa311159 NormalDisplacementShader: fix calculation of reflection vector; fix example 10 anni fa
utils 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
wip 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
AudioObject.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
BlendCharacter.js 4501d5a51d revert last commit 11 anni fa
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 anni fa
Car.js fe8493157e codestyle fixes 11 anni fa
Cloth.js fe8493157e codestyle fixes 11 anni fa
CurveExtras.js 4501d5a51d revert last commit 11 anni fa
Detector.js fe8493157e codestyle fixes 11 anni fa
ImprovedNoise.js fe8493157e codestyle fixes 11 anni fa
MD2Character.js fe8493157e codestyle fixes 11 anni fa
MD2CharacterComplex.js fe8493157e codestyle fixes 11 anni fa
MarchingCubes.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
Mirror.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
Ocean.js fe8493157e codestyle fixes 11 anni fa
Octree.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
PRNG.js 041054283a Messing with a new terrain generator demo. 15 anni fa
ParametricGeometries.js 4501d5a51d revert last commit 11 anni fa
ShaderDeferred.js 7734866332 fix deferred renderer with new separate uv/uv2 vertex/fragment params. 10 anni fa
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 anni fa
ShaderSkin.js e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 11 anni fa
ShaderTerrain.js e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 11 anni fa
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 anni fa
SimplexNoise.js 4501d5a51d revert last commit 11 anni fa
SimulationRenderer.js fe8493157e codestyle fixes 11 anni fa
SkyShader.js 1aabcb379c Examples clean up. 10 anni fa
Sparks.js 4501d5a51d revert last commit 11 anni fa
TypedArrayUtils.js fe8493157e codestyle fixes 11 anni fa
UCSCharacter.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
WaterShader.js c24855eedf Do not generate mipmaps if render target generateMipmaps is not set. 10 anni fa