Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 21ca9cd28b Removed custom skybox from examples. 9 лет назад
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 лет назад
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docs 851b868ab0 BoxHelper: Clean up. 9 лет назад
editor f49342d73e Editor: Clean up. 9 лет назад
examples 21ca9cd28b Removed custom skybox from examples. 9 лет назад
src 41500fe4d8 WebGLRenderer: We need to clear depth even if we draw background. Maybe we can just clear depth... 9 лет назад
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 лет назад
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.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 лет назад
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README.md 84e6749fa3 Simplified README 9 лет назад
bower.json 635b3e274d Fix bower.json ignores 10 лет назад
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases