Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2332bfdf7d WebGLRenderer: Fixed uv2ScaleMap reference. 5 лет назад
.github 3bbd5eb65e r111 5 лет назад
build 7424dd200e Updated builds. 5 лет назад
docs bcae9cf093 Remove TerrainShader 5 лет назад
editor d6ab143a75 Editor: Added support for loading DRACO files. 5 лет назад
examples 20c5150b1b Examples: Removed unused textures. 5 лет назад
files ae9a6a914d Docs/Examples: Dark mode support. 5 лет назад
src 2332bfdf7d WebGLRenderer: Fixed uv2ScaleMap reference. 5 лет назад
test f56d4c2889 Mesh: Remove drawMode. 5 лет назад
utils 4c3b17a5aa Examples: Removed CarControls. 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 7 лет назад
LICENSE 3b38509773 Update LICENSE 6 лет назад
README.md a53ee62602 use shared-invite url for slack 6 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 0998172670 Updated dev dependencies. 5 лет назад
package.json 3bbd5eb65e r111 5 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases