Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Jay Weisskopf 235927da56 Autofocus on filter input box il y a 8 ans
.github 44de4e00b4 Update ISSUE_TEMPLATE.md il y a 8 ans
build 44840a946a Updated builds. il y a 8 ans
docs 235927da56 Autofocus on filter input box il y a 8 ans
editor ecc35fa601 Update ui.js il y a 8 ans
examples b58af4804d GLTFLoader materials only get passed used properties il y a 8 ans
src 96c76aabeb Merge pull request #10446 from dpotekhin/patch-1 il y a 8 ans
test b23734b85a Fix typo, add a unit test il y a 8 ans
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute il y a 8 ans
.gitignore 5d32ac4d8a add .vscode directory to .gitignore il y a 8 ans
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build il y a 9 ans
LICENSE 6c2e03fea6 Update LICENSE il y a 8 ans
README.md 09310167c2 Fixed Link to Migration Guide il y a 8 ans
bower.json d271add4e8 Added bower.json back. See #10431 il y a 8 ans
package.json d271add4e8 Added bower.json back. See #10431 il y a 8 ans
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" il y a 8 ans

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases