Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 23a3d5164a GLTFLoader: Docs update for supported extensions. hace 7 años
.github d55897b8e9 r90 hace 7 años
build e5012e237d Updated builds. hace 7 años
docs 23a3d5164a GLTFLoader: Docs update for supported extensions. hace 7 años
editor bb2e9e560b Updated tern definitions hace 7 años
examples 7e7f7fc5f9 Merge pull request #13549 from Mugen87/dev11 hace 7 años
src 578273abd2 Merge pull request #12872 from ngokevin/raycasteroptionaltarget hace 7 años
test ff8e227af2 Test: Fixed more fails hace 7 años
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims hace 7 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 139be23873 visual studio folder can safely be ignored hace 7 años
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 hace 7 años
LICENSE 5498e9ec31 Update LICENSE hace 7 años
README.md f652e9eccc README: Moved gitter link and added link to slack hace 7 años
bower.json d271add4e8 Added bower.json back. See #10431 hace 8 años
package.json b5bcefdc9a Update dev dependencies hace 7 años
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 hace 7 años

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases