Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 23e9bc9962 Merge branch 'dev' of https://github.com/collinhover/three.js into dev пре 12 година
build dabad10865 Updated builds. пре 12 година
docs 8a98ff09ce Merge branch 'face4less' into dev пре 12 година
editor 8effe4375e Editor: Added option for converting Geometry to BufferGeometry. пре 12 година
examples 23e9bc9962 Merge branch 'dev' of https://github.com/collinhover/three.js into dev пре 12 година
src dabad10865 Updated builds. пре 12 година
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. пре 12 година
utils 4e85c64fc4 Fixed sublime completions script. пре 12 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 12 година
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. пре 12 година
LICENSE eb44ccfc7b Updating copyright year пре 12 година
README.md ad419d40bd r59 пре 12 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases