Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 23eb404f9f Fix type of passes in EffectComposer document 5 роки тому
.github 9edcc24946 r112 5 роки тому
build 60d87e3897 Updated builds. 5 роки тому
docs 23eb404f9f Fix type of passes in EffectComposer document 5 роки тому
editor 2ed8a9e7c3 Editor: Removed SVGRenderer. 5 роки тому
examples 6999147844 Removed WebGLDeferredRenderer. 5 роки тому
files 3536f494e0 Docs: Fixed language selector. 5 роки тому
src d1c6cb7fab Clean up 5 роки тому
test e7ca3006b0 Math: Rename to MathUtils. 5 роки тому
utils 6999147844 Removed WebGLDeferredRenderer. 5 роки тому
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore ccd86cc603 Include declaration files in npm package 6 роки тому
.travis.yml 294d4b291a Tests against latest node 7 роки тому
LICENSE e122db35fe Update LICENSE 5 роки тому
README.md a53ee62602 use shared-invite url for slack 6 роки тому
icon.png c69db34ef8 Added icon.png 6 роки тому
package-lock.json 0998172670 Updated dev dependencies. 5 роки тому
package.json 45418089bd Updated package.json 5 роки тому

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases