Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 274a1b1257 Merge pull request #15917 from thinkimlazy/feature/docs-fix-elements-typings 6 years ago
.github 327c9dde64 r102 6 years ago
build cb9e35f1aa Updated builds. 6 years ago
docs 27200769d6 Fix elements typing description of elements property in Matrix3/4 in docs and for ts #15839 6 years ago
editor 6c27538343 Editor: Removed gammaInput/gammaOutput settings and set gammaOutput true by default. 6 years ago
examples 3eac416a77 Merge pull request #15915 from Mugen87/dev26 6 years ago
src 27200769d6 Fix elements typing description of elements property in Matrix3/4 in docs and for ts #15839 6 years ago
test 61a49191a8 Update BufferGeometry tets 6 years ago
utils eebed390cb Added modularize script. 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 6 years ago
LICENSE 3b38509773 Update LICENSE 6 years ago
README.md b36f4af69d Clarify availability of renderers 6 years ago
package-lock.json 8fdbc31a35 Dev: Update google-closure-compiler 6 years ago
package.json a9e6a124be Merge pull request #15895 from Mugen87/dev26 6 years ago
rollup-examples.config.js 3bac627f55 Clean up. 6 years ago
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases