Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue 27b566ecbc reset builds 8 år sedan
.github 97c27038df Update ISSUE_TEMPLATE.md 9 år sedan
build 27b566ecbc reset builds 8 år sedan
docs fd46b300c4 Renamed doc page and updated RGBELoader 8 år sedan
editor 8f9d85ad1e tern-threejs: Correct Matrix4.makeOrthographic() 8 år sedan
examples fd46b300c4 Renamed doc page and updated RGBELoader 8 år sedan
src 0efedb991b Deprecated BinaryTextureLoader 8 år sedan
test 9e1c61c14e Matrix4: Changed signature of .makePerspective() 8 år sedan
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 år sedan
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 år sedan
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 år sedan
LICENSE c2e049403f Update LICENSE 9 år sedan
README.md 4704a6e148 add badging to README.md (#9992) 8 år sedan
package.json 3ac9be75e2 r83 8 år sedan
rollup.config.js 205b25856b Clean up. 8 år sedan

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases