Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2848703763 Merge branch 'patch-11' of https://github.com/PaulJacobs/three.js into dev 11 gadi atpakaļ
build fdcdac02b2 Updated builds. 11 gadi atpakaļ
docs 063b6517de Update ShaderMaterial.html 11 gadi atpakaļ
editor f946312e53 Editor: Keep background color when changing renderers. 12 gadi atpakaļ
examples 73fd499de7 Added example webgl_geometry_extrude_shapes2.html 11 gadi atpakaļ
src b33f9804a3 ArrowHelper: Added options for setting arrowhead size 11 gadi atpakaļ
test 5292d19570 Added tests 12 gadi atpakaļ
utils b340e4dfe3 Fix build path to Shader files 11 gadi atpakaļ
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 gadi atpakaļ
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 gadi atpakaļ
LICENSE eb44ccfc7b Updating copyright year 12 gadi atpakaļ
README.md ad419d40bd r59 12 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases