Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2848703763 Merge branch 'patch-11' of https://github.com/PaulJacobs/three.js into dev 11 jaren geleden
build fdcdac02b2 Updated builds. 12 jaren geleden
docs 063b6517de Update ShaderMaterial.html 11 jaren geleden
editor f946312e53 Editor: Keep background color when changing renderers. 12 jaren geleden
examples 73fd499de7 Added example webgl_geometry_extrude_shapes2.html 11 jaren geleden
src b33f9804a3 ArrowHelper: Added options for setting arrowhead size 12 jaren geleden
test 5292d19570 Added tests 12 jaren geleden
utils b340e4dfe3 Fix build path to Shader files 12 jaren geleden
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 jaren geleden
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 jaren geleden
LICENSE eb44ccfc7b Updating copyright year 12 jaren geleden
README.md ad419d40bd r59 12 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases