misc_ubiquity_test.html 5.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/Three.js"></script>
  17. <script src="obj/Qrcode.js"></script>
  18. <script src="js/RequestAnimationFrame.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. var SCREEN_WIDTH = window.innerWidth / 3;
  22. var SCREEN_HEIGHT = window.innerHeight;
  23. var AMOUNT = 100;
  24. var container, stats;
  25. var camera, scene;
  26. var canvasRenderer, svgRenderer, webglRenderer;
  27. var mesh, qrcode;
  28. var mouseX = 0, mouseY = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement('div');
  35. document.body.appendChild(container);
  36. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  37. // camera.position.x = - 5000;
  38. // camera.position.y = 50000;
  39. camera.position.z = 500
  40. scene = new THREE.Scene();
  41. // QRCODE
  42. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  43. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  44. scene.add( mesh );
  45. // CUBES
  46. var cube = new THREE.CubeGeometry( 100, 100, 100 );
  47. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  48. mesh.position.x = 500;
  49. mesh.rotation.x = Math.random();
  50. mesh.rotation.y = Math.random();
  51. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  52. scene.add( mesh );
  53. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  54. mesh.position.x = 500;
  55. mesh.position.y = 500;
  56. mesh.rotation.x = Math.random();
  57. mesh.rotation.y = Math.random();
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  59. scene.add( mesh );
  60. // PLANE
  61. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  62. mesh.position.y = -500;
  63. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  64. mesh.doubleSided = true;
  65. scene.add( mesh );
  66. // CYLINDER
  67. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  68. mesh.position.x = -500;
  69. mesh.rotation.x = - Math.PI / 2;
  70. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  71. scene.add( mesh );
  72. // POLYFIELD
  73. var geometry = new THREE.Geometry();
  74. for (var i = 0; i < 100; i ++) {
  75. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  76. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  77. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  78. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  79. v0.position.addSelf( v );
  80. v1.position.addSelf( v );
  81. v2.position.addSelf( v );
  82. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  83. geometry.faces.push( face );
  84. }
  85. geometry.computeFaceNormals();
  86. geometry.computeCentroids();
  87. mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) ] );
  88. mesh.doubleSided = true;
  89. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  90. scene.add( mesh );
  91. // LIGHTS
  92. var ambient = new THREE.AmbientLight( 0x80ffff );
  93. scene.add( ambient );
  94. var directional = new THREE.DirectionalLight( 0xffff00 );
  95. scene.add( directional );
  96. canvasRenderer = new THREE.CanvasRenderer();
  97. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  98. container.appendChild( canvasRenderer.domElement );
  99. svgRenderer = new THREE.SVGRenderer();
  100. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  101. svgRenderer.setQuality( 'low' );
  102. container.appendChild( svgRenderer.domElement );
  103. webglRenderer = new THREE.WebGLRenderer();
  104. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  105. // webglRenderer.setFaceCulling( 0 );
  106. container.appendChild( webglRenderer.domElement );
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. container.appendChild( stats.domElement );
  111. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  112. }
  113. function onDocumentMouseMove(event) {
  114. mouseX = ( event.clientX - windowHalfX );
  115. mouseY = ( event.clientY - windowHalfY );
  116. }
  117. //
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. render();
  121. stats.update();
  122. }
  123. function render() {
  124. camera.position.x += ( mouseX - camera.position.x ) * .05;
  125. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  126. camera.updateMatrix();
  127. mesh.rotation.y += 0.01;
  128. mesh.updateMatrix();
  129. /*
  130. qrcode.rotation.x += 0.01;
  131. qrcode.rotation.z += 0.02;
  132. */
  133. canvasRenderer.render( scene, camera );
  134. svgRenderer.render( scene, camera );
  135. webglRenderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>