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controls
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dc7b422052
Doc additions
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12 éve |
effects
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 éve |
exporters
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21eff9d6c7
SceneExporter2: Added camera and light parameters.
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12 éve |
libs
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0914e07a9a
Removing old DAT.GUI
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12 éve |
loaders
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28bcdb1745
Converting strings to floats in STLLoader. Fixes #2986.
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12 éve |
math
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1a6fdd8050
Added the WIP TypeArrayVector3 in examples/js folder.
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12 éve |
modifiers
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cf1366af12
GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier.
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12 éve |
postprocessing
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b051d7e171
WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline.
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12 éve |
renderers
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e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
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12 éve |
shaders
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91d9902b7f
Moved ShaderLib["fresnel"] to examples/js/shaders/FresnelShader.
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12 éve |
AudioObject.js
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e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
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12 éve |
Car.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 éve |
Cloth.js
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db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
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12 éve |
CurveExtras.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 éve |
Detector.js
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07fc79d788
Added var to Detector.js
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13 éve |
ImprovedNoise.js
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2a8abb5531
Implemented gero3 Rectangle optimisations.
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14 éve |
MD2Character.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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12 éve |
MD2CharacterComplex.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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12 éve |
MarchingCubes.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 éve |
PRNG.js
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041054283a
Messing with a new terrain generator demo.
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14 éve |
ParametricGeometries.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 éve |
ShaderDeferred.js
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060b294a12
WebGLDeferredRenderer: added tonemapping.
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12 éve |
ShaderGodRays.js
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774fa4ae04
Added workaround for ANGLE bug in godrays example.
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12 éve |
ShaderSkin.js
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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12 éve |
ShaderTerrain.js
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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12 éve |
ShaderToon.js
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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12 éve |
SimplexNoise.js
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9ad6e5445e
fixes for dot operations in SimplexNoise. #1993
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13 éve |
Sparks.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 éve |
UVsUtils.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 éve |