Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Diego Marcos 28dce00126 Adds scale factor to the HMD absolute positioning 11 anni fa
build b138b6880f Updated builds. 11 anni fa
docs 87daf39ecc Properly detect webGL in example code on the CanvasRenderer documentation page 11 anni fa
editor 5317b5b6ba Editor: Cleaned up Publish commented code. 11 anni fa
examples 28dce00126 Adds scale factor to the HMD absolute positioning 11 anni fa
src ec7d25e18b Geometry: Simplified to just merge() and mergeMesh(). 11 anni fa
test 99b7e5311a Fix coding style 11 anni fa
utils 7207a65a78 WebGLRenderer: Refactored plugins. 11 anni fa
.gitignore 6536ce7052 gitignore node_modules 11 anni fa
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anni fa
LICENSE 4857e75774 Update LICENSE 11 anni fa
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 anni fa
bower.json 2d59713328 r69 11 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases