Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

sunag 2932de7399 refactoring and updates 8 years ago
.github 97c27038df Update ISSUE_TEMPLATE.md 8 years ago
build d57322222a Updated builds. 8 years ago
docs 2392828ff1 Merge pull request #10156 from looeee/dovs/extras/helpers/improve 8 years ago
editor e416bc7b94 Editor warning fix (#10098) 8 years ago
examples 2932de7399 refactoring and updates 8 years ago
src 5f10ba144f ImageLoader: Added comment. 8 years ago
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 years ago
utils 37dbb1751e Blender Exporter: Added missing constant. See #10158 8 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 4704a6e148 add badging to README.md (#9992) 8 years ago
bower.json 635b3e274d Fix bower.json ignores 9 years ago
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 years ago
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases