Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 2a39c1b9b4 3MFLoader: Add support for multiple textures. 5 лет назад
.github 35eaaa18bd Update ISSUE_TEMPLATE.md 5 лет назад
build d0358c359b Updated builds. 5 лет назад
docs ad172b8ff4 Merge pull request #17785 from elalish/shadowDocs 5 лет назад
editor 4390cf4568 Removed SoftwareRenderer 5 лет назад
examples 2a39c1b9b4 3MFLoader: Add support for multiple textures. 5 лет назад
files ae9a6a914d Docs/Examples: Dark mode support. 5 лет назад
src bf76d9f92f Revert "ParametricGeometry: Added serialization/deserialization support." 5 лет назад
test 764bc3dbbc BufferGeometry: Introduce .setAttribute() and .deleteAttribute(). 5 лет назад
utils 4390cf4568 Removed SoftwareRenderer 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 6 лет назад
LICENSE 3b38509773 Update LICENSE 6 лет назад
README.md a53ee62602 use shared-invite url for slack 6 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json ccaa61c00a Updated dev dependencies. 5 лет назад
package.json ccaa61c00a Updated dev dependencies. 5 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases