3MFLoader.js 27 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. */
  18. THREE.ThreeMFLoader = function ( manager ) {
  19. THREE.Loader.call( this, manager );
  20. this.availableExtensions = [];
  21. };
  22. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  23. constructor: THREE.ThreeMFLoader,
  24. load: function ( url, onLoad, onProgress, onError ) {
  25. var scope = this;
  26. var loader = new THREE.FileLoader( scope.manager );
  27. loader.setPath( scope.path );
  28. loader.setResponseType( 'arraybuffer' );
  29. loader.load( url, function ( buffer ) {
  30. onLoad( scope.parse( buffer ) );
  31. }, onProgress, onError );
  32. },
  33. parse: function ( data ) {
  34. var scope = this;
  35. var textureLoader = new THREE.TextureLoader( this.manager );
  36. function loadDocument( data ) {
  37. var zip = null;
  38. var file = null;
  39. var relsName;
  40. var modelRelsName;
  41. var modelPartNames = [];
  42. var printTicketPartNames = [];
  43. var texturesPartNames = [];
  44. var otherPartNames = [];
  45. var rels;
  46. var modelRels;
  47. var modelParts = {};
  48. var printTicketParts = {};
  49. var texturesParts = {};
  50. var otherParts = {};
  51. try {
  52. zip = new JSZip( data ); // eslint-disable-line no-undef
  53. } catch ( e ) {
  54. if ( e instanceof ReferenceError ) {
  55. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  56. return null;
  57. }
  58. }
  59. for ( file in zip.files ) {
  60. if ( file.match( /\_rels\/.rels$/ ) ) {
  61. relsName = file;
  62. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  63. modelRelsName = file;
  64. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  65. modelPartNames.push( file );
  66. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  67. printTicketPartNames.push( file );
  68. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  69. texturesPartNames.push( file );
  70. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  71. otherPartNames.push( file );
  72. }
  73. }
  74. //
  75. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  76. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  77. rels = parseRelsXml( relsFileText );
  78. //
  79. if ( modelRelsName ) {
  80. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  81. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  82. modelRels = parseRelsXml( relsFileText );
  83. }
  84. //
  85. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  86. var modelPart = modelPartNames[ i ];
  87. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  88. var fileText = THREE.LoaderUtils.decodeText( view );
  89. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  90. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  91. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  92. }
  93. var modelNode = xmlData.querySelector( 'model' );
  94. var extensions = {};
  95. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  96. var attr = modelNode.attributes[ i ];
  97. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  98. extensions[ attr.value ] = RegExp.$1;
  99. }
  100. }
  101. var modelData = parseModelNode( modelNode );
  102. modelData[ 'xml' ] = modelNode;
  103. if ( 0 < Object.keys( extensions ).length ) {
  104. modelData[ 'extensions' ] = extensions;
  105. }
  106. modelParts[ modelPart ] = modelData;
  107. }
  108. //
  109. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  110. var texturesPartName = texturesPartNames[ i ];
  111. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  112. }
  113. return {
  114. rels: rels,
  115. modelRels: modelRels,
  116. model: modelParts,
  117. printTicket: printTicketParts,
  118. texture: texturesParts,
  119. other: otherParts
  120. };
  121. }
  122. function parseRelsXml( relsFileText ) {
  123. var relationships = [];
  124. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  125. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  126. for ( var i = 0; i < relsNodes.length; i ++ ) {
  127. var relsNode = relsNodes[ i ];
  128. var relationship = {
  129. target: relsNode.getAttribute( 'Target' ), //required
  130. id: relsNode.getAttribute( 'Id' ), //required
  131. type: relsNode.getAttribute( 'Type' ) //required
  132. };
  133. relationships.push( relationship );
  134. }
  135. return relationships;
  136. }
  137. function parseMetadataNodes( metadataNodes ) {
  138. var metadataData = {};
  139. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  140. var metadataNode = metadataNodes[ i ];
  141. var name = metadataNode.getAttribute( 'name' );
  142. var validNames = [
  143. 'Title',
  144. 'Designer',
  145. 'Description',
  146. 'Copyright',
  147. 'LicenseTerms',
  148. 'Rating',
  149. 'CreationDate',
  150. 'ModificationDate'
  151. ];
  152. if ( 0 <= validNames.indexOf( name ) ) {
  153. metadataData[ name ] = metadataNode.textContent;
  154. }
  155. }
  156. return metadataData;
  157. }
  158. function parseBasematerialsNode( basematerialsNode ) {
  159. var basematerialsData = {
  160. id: basematerialsNode.getAttribute( 'id' ), // required
  161. basematerials: []
  162. };
  163. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  164. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  165. var basematerialNode = basematerialNodes[ i ];
  166. var basematerialData = parseBasematerialNode( basematerialNode );
  167. basematerialsData.basematerials.push( basematerialData );
  168. }
  169. return basematerialsData;
  170. }
  171. function parseTexture2DNode( texture2DNode ) {
  172. var texture2dData = {
  173. id: texture2DNode.getAttribute( 'id' ), // required
  174. path: texture2DNode.getAttribute( 'path' ), // required
  175. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  176. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  177. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  178. filter: texture2DNode.getAttribute( 'filter' ),
  179. };
  180. return texture2dData;
  181. }
  182. function parseTextures2DGroupNodes( texture2DGroupNode ) {
  183. var texture2DGroupData = {
  184. id: texture2DGroupNode.getAttribute( 'id' ), // required
  185. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  186. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  187. };
  188. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  189. var uvs = [];
  190. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  191. var tex2coordNode = tex2coordNodes[ i ];
  192. var u = tex2coordNode.getAttribute( 'u' );
  193. var v = tex2coordNode.getAttribute( 'v' );
  194. uvs.push( parseFloat( u ), parseFloat( v ) );
  195. }
  196. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  197. return texture2DGroupData;
  198. }
  199. function parseBasematerialNode( basematerialNode ) {
  200. var basematerialData = {};
  201. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  202. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  203. return basematerialData;
  204. }
  205. function parseMeshNode( meshNode ) {
  206. var meshData = {};
  207. var vertices = [];
  208. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  209. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  210. var vertexNode = vertexNodes[ i ];
  211. var x = vertexNode.getAttribute( 'x' );
  212. var y = vertexNode.getAttribute( 'y' );
  213. var z = vertexNode.getAttribute( 'z' );
  214. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  215. }
  216. meshData[ 'vertices' ] = new Float32Array( vertices );
  217. var triangleProperties = [];
  218. var triangles = [];
  219. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  220. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  221. var triangleNode = triangleNodes[ i ];
  222. var v1 = triangleNode.getAttribute( 'v1' );
  223. var v2 = triangleNode.getAttribute( 'v2' );
  224. var v3 = triangleNode.getAttribute( 'v3' );
  225. var p1 = triangleNode.getAttribute( 'p1' );
  226. var p2 = triangleNode.getAttribute( 'p2' );
  227. var p3 = triangleNode.getAttribute( 'p3' );
  228. var pid = triangleNode.getAttribute( 'pid' );
  229. var triangleProperty = {};
  230. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  231. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  232. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  233. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  234. // optional
  235. if ( p1 ) {
  236. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  237. }
  238. if ( p2 ) {
  239. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  240. }
  241. if ( p3 ) {
  242. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  243. }
  244. if ( pid ) {
  245. triangleProperty[ 'pid' ] = pid;
  246. }
  247. if ( 0 < Object.keys( triangleProperty ).length ) {
  248. triangleProperties.push( triangleProperty );
  249. }
  250. }
  251. meshData[ 'triangleProperties' ] = triangleProperties;
  252. meshData[ 'triangles' ] = new Uint32Array( triangles );
  253. return meshData;
  254. }
  255. function parseComponentsNode( componentsNode ) {
  256. var components = [];
  257. var componentNodes = componentsNode.querySelectorAll( 'component' );
  258. for ( var i = 0; i < componentNodes.length; i ++ ) {
  259. var componentNode = componentNodes[ i ];
  260. var componentData = parseComponentNode( componentNode );
  261. components.push( componentData );
  262. }
  263. return components;
  264. }
  265. function parseComponentNode( componentNode ) {
  266. var componentData = {};
  267. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  268. var transform = componentNode.getAttribute( 'transform' );
  269. if ( transform ) {
  270. componentData[ 'transform' ] = parseTransform( transform );
  271. }
  272. return componentData;
  273. }
  274. function parseTransform( transform ) {
  275. var t = [];
  276. transform.split( ' ' ).forEach( function ( s ) {
  277. t.push( parseFloat( s ) );
  278. } );
  279. var matrix = new THREE.Matrix4();
  280. matrix.set(
  281. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  282. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  283. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  284. 0.0, 0.0, 0.0, 1.0
  285. );
  286. return matrix;
  287. }
  288. function parseObjectNode( objectNode ) {
  289. var objectData = {
  290. type: objectNode.getAttribute( 'type' )
  291. };
  292. var id = objectNode.getAttribute( 'id' );
  293. if ( id ) {
  294. objectData[ 'id' ] = id;
  295. }
  296. var pid = objectNode.getAttribute( 'pid' );
  297. if ( pid ) {
  298. objectData[ 'pid' ] = pid;
  299. }
  300. var pindex = objectNode.getAttribute( 'pindex' );
  301. if ( pindex ) {
  302. objectData[ 'pindex' ] = pindex;
  303. }
  304. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  305. if ( thumbnail ) {
  306. objectData[ 'thumbnail' ] = thumbnail;
  307. }
  308. var partnumber = objectNode.getAttribute( 'partnumber' );
  309. if ( partnumber ) {
  310. objectData[ 'partnumber' ] = partnumber;
  311. }
  312. var name = objectNode.getAttribute( 'name' );
  313. if ( name ) {
  314. objectData[ 'name' ] = name;
  315. }
  316. var meshNode = objectNode.querySelector( 'mesh' );
  317. if ( meshNode ) {
  318. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  319. }
  320. var componentsNode = objectNode.querySelector( 'components' );
  321. if ( componentsNode ) {
  322. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  323. }
  324. return objectData;
  325. }
  326. function parseResourcesNode( resourcesNode ) {
  327. var resourcesData = {};
  328. resourcesData[ 'basematerials' ] = {};
  329. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  330. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  331. var basematerialsNode = basematerialsNodes[ i ];
  332. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  333. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  334. }
  335. //
  336. resourcesData[ 'texture2d' ] = {};
  337. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  338. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  339. var textures2DNode = textures2DNodes[ i ];
  340. var texture2DData = parseTexture2DNode( textures2DNode );
  341. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  342. }
  343. //
  344. resourcesData[ 'texture2dgroup' ] = {};
  345. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  346. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  347. var textures2DGroupNode = textures2DGroupNodes[ i ];
  348. var textures2DGroupData = parseTextures2DGroupNodes( textures2DGroupNode );
  349. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  350. }
  351. //
  352. resourcesData[ 'object' ] = {};
  353. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  354. for ( var i = 0; i < objectNodes.length; i ++ ) {
  355. var objectNode = objectNodes[ i ];
  356. var objectData = parseObjectNode( objectNode );
  357. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  358. }
  359. return resourcesData;
  360. }
  361. function parseBuildNode( buildNode ) {
  362. var buildData = [];
  363. var itemNodes = buildNode.querySelectorAll( 'item' );
  364. for ( var i = 0; i < itemNodes.length; i ++ ) {
  365. var itemNode = itemNodes[ i ];
  366. var buildItem = {
  367. objectId: itemNode.getAttribute( 'objectid' )
  368. };
  369. var transform = itemNode.getAttribute( 'transform' );
  370. if ( transform ) {
  371. buildItem[ 'transform' ] = parseTransform( transform );
  372. }
  373. buildData.push( buildItem );
  374. }
  375. return buildData;
  376. }
  377. function parseModelNode( modelNode ) {
  378. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  379. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  380. if ( metadataNodes ) {
  381. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  382. }
  383. var resourcesNode = modelNode.querySelector( 'resources' );
  384. if ( resourcesNode ) {
  385. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  386. }
  387. var buildNode = modelNode.querySelector( 'build' );
  388. if ( buildNode ) {
  389. modelData[ 'build' ] = parseBuildNode( buildNode );
  390. }
  391. return modelData;
  392. }
  393. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  394. var texid = texture2dgroup.texid;
  395. var texture2ds = modelData.resources.texture2d;
  396. var texture2d = texture2ds[ texid ];
  397. if ( texture2d ) {
  398. var data = textureData[ texture2d.path ];
  399. var type = texture2d.contenttype;
  400. var blob = new Blob( [ data ], { type: type } );
  401. var sourceURI = URL.createObjectURL( blob );
  402. var texture = textureLoader.load( sourceURI, function () {
  403. URL.revokeObjectURL( sourceURI );
  404. } );
  405. texture.encoding = THREE.sRGBEncoding;
  406. // texture parameters
  407. switch ( texture2d.tilestyleu ) {
  408. case 'wrap':
  409. texture.wrapS = THREE.RepeatWrapping;
  410. break;
  411. case 'mirror':
  412. texture.wrapS = THREE.MirroredRepeatWrapping;
  413. break;
  414. case 'none':
  415. case 'clamp':
  416. texture.wrapS = THREE.ClampToEdgeWrapping;
  417. break;
  418. default:
  419. texture.wrapS = THREE.RepeatWrapping;
  420. }
  421. switch ( texture2d.tilestylev ) {
  422. case 'wrap':
  423. texture.wrapT = THREE.RepeatWrapping;
  424. break;
  425. case 'mirror':
  426. texture.wrapT = THREE.MirroredRepeatWrapping;
  427. break;
  428. case 'none':
  429. case 'clamp':
  430. texture.wrapT = THREE.ClampToEdgeWrapping;
  431. break;
  432. default:
  433. texture.wrapT = THREE.RepeatWrapping;
  434. }
  435. switch ( texture2d.filter ) {
  436. case 'auto':
  437. texture.magFilter = THREE.LinearFilter;
  438. texture.minFilter = THREE.LinearMipmapLinearFilter;
  439. break;
  440. case 'linear':
  441. texture.magFilter = THREE.LinearFilter;
  442. texture.minFilter = THREE.LinearFilter;
  443. break;
  444. case 'nearest':
  445. texture.magFilter = THREE.NearestFilter;
  446. texture.minFilter = THREE.NearestFilter;
  447. break;
  448. default:
  449. texture.magFilter = THREE.LinearFilter;
  450. texture.minFilter = THREE.LinearMipmapLinearFilter;
  451. }
  452. return texture;
  453. } else {
  454. return null;
  455. }
  456. }
  457. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  458. var objectPindex = objectData.pindex;
  459. var materialMap = {};
  460. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  461. var triangleProperty = triangleProperties[ i ];
  462. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  463. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  464. materialMap[ pindex ].push( triangleProperty );
  465. }
  466. //
  467. var keys = Object.keys( materialMap );
  468. var meshes = [];
  469. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  470. var materialIndex = keys[ i ];
  471. var trianglePropertiesProps = materialMap[ materialIndex ];
  472. var basematerialData = basematerials.basematerials[ materialIndex ];
  473. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  474. //
  475. var geometry = new THREE.BufferGeometry();
  476. var positionData = [];
  477. var vertices = meshData.vertices;
  478. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  479. var triangleProperty = trianglePropertiesProps[ j ];
  480. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  481. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  482. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  483. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  484. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  485. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  486. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  487. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  488. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  489. }
  490. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  491. //
  492. var mesh = new THREE.Mesh( geometry, material );
  493. meshes.push( mesh );
  494. }
  495. return meshes;
  496. }
  497. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  498. // geometry
  499. var geometry = new THREE.BufferGeometry();
  500. var positionData = [];
  501. var uvData = [];
  502. var vertices = meshData.vertices;
  503. var uvs = texture2dgroup.uvs;
  504. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  505. var triangleProperty = triangleProperties[ i ];
  506. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  507. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  508. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  509. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  510. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  511. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  512. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  513. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  514. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  515. //
  516. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  517. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  518. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  519. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  520. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  521. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  522. }
  523. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  524. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) );
  525. // material
  526. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  527. var material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  528. // mesh
  529. var mesh = new THREE.Mesh( geometry, material );
  530. return mesh;
  531. }
  532. function buildDefaultMesh( meshData ) {
  533. var geometry = new THREE.BufferGeometry();
  534. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  535. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  536. var material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  537. var mesh = new THREE.Mesh( geometry, material );
  538. return mesh;
  539. }
  540. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  541. var keys = Object.keys( resourceMap );
  542. var meshes = [];
  543. for ( var i = 0; i < keys.length; i ++ ) {
  544. var resourceId = keys[ i ];
  545. var triangleProperties = resourceMap[ resourceId ];
  546. var resourceType = getResourceType( resourceId, modelData );
  547. switch ( resourceType ) {
  548. case 'material':
  549. var basematerials = modelData.resources.basematerials[ resourceId ];
  550. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  551. for ( var i = 0, l = newMeshes.length; i < l; i ++ ) {
  552. meshes.push( newMeshes[ i ] );
  553. }
  554. break;
  555. case 'texture':
  556. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  557. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData ) );
  558. break;
  559. case 'default':
  560. meshes.push( buildDefaultMesh( meshData ) );
  561. break;
  562. default:
  563. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  564. }
  565. }
  566. return meshes;
  567. }
  568. function getResourceType( pid, modelData ) {
  569. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  570. return 'texture';
  571. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  572. return 'material';
  573. } else if ( pid === 'default' ) {
  574. return 'default';
  575. } else {
  576. return undefined;
  577. }
  578. }
  579. function analyzeObject( modelData, meshData, objectData ) {
  580. var resourceMap = {};
  581. var triangleProperties = meshData[ 'triangleProperties' ];
  582. var objectPid = objectData.pid;
  583. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  584. var triangleProperty = triangleProperties[ i ];
  585. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  586. if ( pid === undefined ) pid = 'default';
  587. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  588. resourceMap[ pid ].push( triangleProperty );
  589. }
  590. return resourceMap;
  591. }
  592. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  593. var group = new THREE.Group();
  594. var resourceMap = analyzeObject( modelData, meshData, objectData );
  595. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  596. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  597. group.add( meshes[ i ] );
  598. }
  599. return group;
  600. }
  601. function applyExtensions( extensions, meshData, modelXml ) {
  602. if ( ! extensions ) {
  603. return;
  604. }
  605. var availableExtensions = [];
  606. var keys = Object.keys( extensions );
  607. for ( var i = 0; i < keys.length; i ++ ) {
  608. var ns = keys[ i ];
  609. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  610. var extension = scope.availableExtensions[ j ];
  611. if ( extension.ns === ns ) {
  612. availableExtensions.push( extension );
  613. }
  614. }
  615. }
  616. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  617. var extension = availableExtensions[ i ];
  618. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  619. }
  620. }
  621. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  622. if ( data.build !== undefined ) return data.build;
  623. data.build = builder( data, objects, modelData, textureData, objectData );
  624. return data.build;
  625. }
  626. function buildBasematerial( materialData ) {
  627. var material = new THREE.MeshPhongMaterial( { flatShading: true } );
  628. material.name = materialData.name;
  629. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  630. var displaycolor = materialData.displaycolor;
  631. var color = displaycolor.substring( 0, 7 );
  632. material.color.setStyle( color );
  633. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  634. // process alpha if set
  635. if ( displaycolor.length === 9 ) {
  636. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  637. }
  638. return material;
  639. }
  640. function buildComposite( compositeData, objects, modelData, textureData ) {
  641. var composite = new THREE.Group();
  642. for ( var j = 0; j < compositeData.length; j ++ ) {
  643. var component = compositeData[ j ];
  644. var build = objects[ component.objectId ];
  645. if ( build === undefined ) {
  646. buildObject( component.objectId, objects, modelData, textureData );
  647. build = objects[ component.objectId ];
  648. }
  649. var object3D = build.clone();
  650. // apply component transfrom
  651. var transform = component.transform;
  652. if ( transform ) {
  653. object3D.applyMatrix( transform );
  654. }
  655. composite.add( object3D );
  656. }
  657. return composite;
  658. }
  659. function buildObject( objectId, objects, modelData, textureData ) {
  660. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  661. if ( objectData[ 'mesh' ] ) {
  662. var meshData = objectData[ 'mesh' ];
  663. var extensions = modelData[ 'extensions' ];
  664. var modelXml = modelData[ 'xml' ];
  665. applyExtensions( extensions, meshData, modelXml );
  666. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  667. } else {
  668. var compositeData = objectData[ 'components' ];
  669. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  670. }
  671. }
  672. function buildObjects( data3mf ) {
  673. var modelsData = data3mf.model;
  674. var modelRels = data3mf.modelRels;
  675. var objects = {};
  676. var modelsKeys = Object.keys( modelsData );
  677. var textureData = {};
  678. // evaluate model relationships to textures
  679. if ( modelRels ) {
  680. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  681. var modelRel = modelRels[ i ];
  682. var textureKey = modelRel.target.substring( 1 );
  683. if ( data3mf.texture[ textureKey ] ) {
  684. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  685. }
  686. }
  687. }
  688. // start build
  689. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  690. var modelsKey = modelsKeys[ i ];
  691. var modelData = modelsData[ modelsKey ];
  692. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  693. for ( var j = 0; j < objectIds.length; j ++ ) {
  694. var objectId = objectIds[ j ];
  695. buildObject( objectId, objects, modelData, textureData );
  696. }
  697. }
  698. return objects;
  699. }
  700. function build( objects, data3mf ) {
  701. var group = new THREE.Group();
  702. var relationship = data3mf[ 'rels' ][ 0 ];
  703. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  704. for ( var i = 0; i < buildData.length; i ++ ) {
  705. var buildItem = buildData[ i ];
  706. var object3D = objects[ buildItem[ 'objectId' ] ];
  707. // apply transform
  708. var transform = buildItem[ 'transform' ];
  709. if ( transform ) {
  710. object3D.applyMatrix( transform );
  711. }
  712. group.add( object3D );
  713. }
  714. return group;
  715. }
  716. var data3mf = loadDocument( data );
  717. var objects = buildObjects( data3mf );
  718. return build( objects, data3mf );
  719. },
  720. addExtension: function ( extension ) {
  721. this.availableExtensions.push( extension );
  722. }
  723. } );