3MFLoader.js 27 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. */
  18. import {
  19. BufferAttribute,
  20. BufferGeometry,
  21. ClampToEdgeWrapping,
  22. FileLoader,
  23. Float32BufferAttribute,
  24. Group,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. Loader,
  28. LoaderUtils,
  29. Matrix4,
  30. Mesh,
  31. MeshPhongMaterial,
  32. MirroredRepeatWrapping,
  33. NearestFilter,
  34. RepeatWrapping,
  35. TextureLoader,
  36. sRGBEncoding
  37. } from "../../../build/three.module.js";
  38. var ThreeMFLoader = function ( manager ) {
  39. Loader.call( this, manager );
  40. this.availableExtensions = [];
  41. };
  42. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  43. constructor: ThreeMFLoader,
  44. load: function ( url, onLoad, onProgress, onError ) {
  45. var scope = this;
  46. var loader = new FileLoader( scope.manager );
  47. loader.setPath( scope.path );
  48. loader.setResponseType( 'arraybuffer' );
  49. loader.load( url, function ( buffer ) {
  50. onLoad( scope.parse( buffer ) );
  51. }, onProgress, onError );
  52. },
  53. parse: function ( data ) {
  54. var scope = this;
  55. var textureLoader = new TextureLoader( this.manager );
  56. function loadDocument( data ) {
  57. var zip = null;
  58. var file = null;
  59. var relsName;
  60. var modelRelsName;
  61. var modelPartNames = [];
  62. var printTicketPartNames = [];
  63. var texturesPartNames = [];
  64. var otherPartNames = [];
  65. var rels;
  66. var modelRels;
  67. var modelParts = {};
  68. var printTicketParts = {};
  69. var texturesParts = {};
  70. var otherParts = {};
  71. try {
  72. zip = new JSZip( data ); // eslint-disable-line no-undef
  73. } catch ( e ) {
  74. if ( e instanceof ReferenceError ) {
  75. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  76. return null;
  77. }
  78. }
  79. for ( file in zip.files ) {
  80. if ( file.match( /\_rels\/.rels$/ ) ) {
  81. relsName = file;
  82. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  83. modelRelsName = file;
  84. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  85. modelPartNames.push( file );
  86. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  87. printTicketPartNames.push( file );
  88. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  89. texturesPartNames.push( file );
  90. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  91. otherPartNames.push( file );
  92. }
  93. }
  94. //
  95. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  96. var relsFileText = LoaderUtils.decodeText( relsView );
  97. rels = parseRelsXml( relsFileText );
  98. //
  99. if ( modelRelsName ) {
  100. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  101. var relsFileText = LoaderUtils.decodeText( relsView );
  102. modelRels = parseRelsXml( relsFileText );
  103. }
  104. //
  105. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  106. var modelPart = modelPartNames[ i ];
  107. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  108. var fileText = LoaderUtils.decodeText( view );
  109. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  110. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  111. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  112. }
  113. var modelNode = xmlData.querySelector( 'model' );
  114. var extensions = {};
  115. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  116. var attr = modelNode.attributes[ i ];
  117. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  118. extensions[ attr.value ] = RegExp.$1;
  119. }
  120. }
  121. var modelData = parseModelNode( modelNode );
  122. modelData[ 'xml' ] = modelNode;
  123. if ( 0 < Object.keys( extensions ).length ) {
  124. modelData[ 'extensions' ] = extensions;
  125. }
  126. modelParts[ modelPart ] = modelData;
  127. }
  128. //
  129. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  130. var texturesPartName = texturesPartNames[ i ];
  131. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  132. }
  133. return {
  134. rels: rels,
  135. modelRels: modelRels,
  136. model: modelParts,
  137. printTicket: printTicketParts,
  138. texture: texturesParts,
  139. other: otherParts
  140. };
  141. }
  142. function parseRelsXml( relsFileText ) {
  143. var relationships = [];
  144. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  145. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  146. for ( var i = 0; i < relsNodes.length; i ++ ) {
  147. var relsNode = relsNodes[ i ];
  148. var relationship = {
  149. target: relsNode.getAttribute( 'Target' ), //required
  150. id: relsNode.getAttribute( 'Id' ), //required
  151. type: relsNode.getAttribute( 'Type' ) //required
  152. };
  153. relationships.push( relationship );
  154. }
  155. return relationships;
  156. }
  157. function parseMetadataNodes( metadataNodes ) {
  158. var metadataData = {};
  159. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  160. var metadataNode = metadataNodes[ i ];
  161. var name = metadataNode.getAttribute( 'name' );
  162. var validNames = [
  163. 'Title',
  164. 'Designer',
  165. 'Description',
  166. 'Copyright',
  167. 'LicenseTerms',
  168. 'Rating',
  169. 'CreationDate',
  170. 'ModificationDate'
  171. ];
  172. if ( 0 <= validNames.indexOf( name ) ) {
  173. metadataData[ name ] = metadataNode.textContent;
  174. }
  175. }
  176. return metadataData;
  177. }
  178. function parseBasematerialsNode( basematerialsNode ) {
  179. var basematerialsData = {
  180. id: basematerialsNode.getAttribute( 'id' ), // required
  181. basematerials: []
  182. };
  183. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  184. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  185. var basematerialNode = basematerialNodes[ i ];
  186. var basematerialData = parseBasematerialNode( basematerialNode );
  187. basematerialsData.basematerials.push( basematerialData );
  188. }
  189. return basematerialsData;
  190. }
  191. function parseTexture2DNode( texture2DNode ) {
  192. var texture2dData = {
  193. id: texture2DNode.getAttribute( 'id' ), // required
  194. path: texture2DNode.getAttribute( 'path' ), // required
  195. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  196. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  197. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  198. filter: texture2DNode.getAttribute( 'filter' ),
  199. };
  200. return texture2dData;
  201. }
  202. function parseTextures2DGroupNodes( texture2DGroupNode ) {
  203. var texture2DGroupData = {
  204. id: texture2DGroupNode.getAttribute( 'id' ), // required
  205. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  206. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  207. };
  208. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  209. var uvs = [];
  210. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  211. var tex2coordNode = tex2coordNodes[ i ];
  212. var u = tex2coordNode.getAttribute( 'u' );
  213. var v = tex2coordNode.getAttribute( 'v' );
  214. uvs.push( parseFloat( u ), parseFloat( v ) );
  215. }
  216. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  217. return texture2DGroupData;
  218. }
  219. function parseBasematerialNode( basematerialNode ) {
  220. var basematerialData = {};
  221. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  222. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  223. return basematerialData;
  224. }
  225. function parseMeshNode( meshNode ) {
  226. var meshData = {};
  227. var vertices = [];
  228. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  229. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  230. var vertexNode = vertexNodes[ i ];
  231. var x = vertexNode.getAttribute( 'x' );
  232. var y = vertexNode.getAttribute( 'y' );
  233. var z = vertexNode.getAttribute( 'z' );
  234. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  235. }
  236. meshData[ 'vertices' ] = new Float32Array( vertices );
  237. var triangleProperties = [];
  238. var triangles = [];
  239. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  240. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  241. var triangleNode = triangleNodes[ i ];
  242. var v1 = triangleNode.getAttribute( 'v1' );
  243. var v2 = triangleNode.getAttribute( 'v2' );
  244. var v3 = triangleNode.getAttribute( 'v3' );
  245. var p1 = triangleNode.getAttribute( 'p1' );
  246. var p2 = triangleNode.getAttribute( 'p2' );
  247. var p3 = triangleNode.getAttribute( 'p3' );
  248. var pid = triangleNode.getAttribute( 'pid' );
  249. var triangleProperty = {};
  250. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  251. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  252. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  253. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  254. // optional
  255. if ( p1 ) {
  256. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  257. }
  258. if ( p2 ) {
  259. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  260. }
  261. if ( p3 ) {
  262. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  263. }
  264. if ( pid ) {
  265. triangleProperty[ 'pid' ] = pid;
  266. }
  267. if ( 0 < Object.keys( triangleProperty ).length ) {
  268. triangleProperties.push( triangleProperty );
  269. }
  270. }
  271. meshData[ 'triangleProperties' ] = triangleProperties;
  272. meshData[ 'triangles' ] = new Uint32Array( triangles );
  273. return meshData;
  274. }
  275. function parseComponentsNode( componentsNode ) {
  276. var components = [];
  277. var componentNodes = componentsNode.querySelectorAll( 'component' );
  278. for ( var i = 0; i < componentNodes.length; i ++ ) {
  279. var componentNode = componentNodes[ i ];
  280. var componentData = parseComponentNode( componentNode );
  281. components.push( componentData );
  282. }
  283. return components;
  284. }
  285. function parseComponentNode( componentNode ) {
  286. var componentData = {};
  287. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  288. var transform = componentNode.getAttribute( 'transform' );
  289. if ( transform ) {
  290. componentData[ 'transform' ] = parseTransform( transform );
  291. }
  292. return componentData;
  293. }
  294. function parseTransform( transform ) {
  295. var t = [];
  296. transform.split( ' ' ).forEach( function ( s ) {
  297. t.push( parseFloat( s ) );
  298. } );
  299. var matrix = new Matrix4();
  300. matrix.set(
  301. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  302. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  303. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  304. 0.0, 0.0, 0.0, 1.0
  305. );
  306. return matrix;
  307. }
  308. function parseObjectNode( objectNode ) {
  309. var objectData = {
  310. type: objectNode.getAttribute( 'type' )
  311. };
  312. var id = objectNode.getAttribute( 'id' );
  313. if ( id ) {
  314. objectData[ 'id' ] = id;
  315. }
  316. var pid = objectNode.getAttribute( 'pid' );
  317. if ( pid ) {
  318. objectData[ 'pid' ] = pid;
  319. }
  320. var pindex = objectNode.getAttribute( 'pindex' );
  321. if ( pindex ) {
  322. objectData[ 'pindex' ] = pindex;
  323. }
  324. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  325. if ( thumbnail ) {
  326. objectData[ 'thumbnail' ] = thumbnail;
  327. }
  328. var partnumber = objectNode.getAttribute( 'partnumber' );
  329. if ( partnumber ) {
  330. objectData[ 'partnumber' ] = partnumber;
  331. }
  332. var name = objectNode.getAttribute( 'name' );
  333. if ( name ) {
  334. objectData[ 'name' ] = name;
  335. }
  336. var meshNode = objectNode.querySelector( 'mesh' );
  337. if ( meshNode ) {
  338. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  339. }
  340. var componentsNode = objectNode.querySelector( 'components' );
  341. if ( componentsNode ) {
  342. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  343. }
  344. return objectData;
  345. }
  346. function parseResourcesNode( resourcesNode ) {
  347. var resourcesData = {};
  348. resourcesData[ 'basematerials' ] = {};
  349. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  350. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  351. var basematerialsNode = basematerialsNodes[ i ];
  352. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  353. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  354. }
  355. //
  356. resourcesData[ 'texture2d' ] = {};
  357. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  358. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  359. var textures2DNode = textures2DNodes[ i ];
  360. var texture2DData = parseTexture2DNode( textures2DNode );
  361. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  362. }
  363. //
  364. resourcesData[ 'texture2dgroup' ] = {};
  365. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  366. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  367. var textures2DGroupNode = textures2DGroupNodes[ i ];
  368. var textures2DGroupData = parseTextures2DGroupNodes( textures2DGroupNode );
  369. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  370. }
  371. //
  372. resourcesData[ 'object' ] = {};
  373. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  374. for ( var i = 0; i < objectNodes.length; i ++ ) {
  375. var objectNode = objectNodes[ i ];
  376. var objectData = parseObjectNode( objectNode );
  377. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  378. }
  379. return resourcesData;
  380. }
  381. function parseBuildNode( buildNode ) {
  382. var buildData = [];
  383. var itemNodes = buildNode.querySelectorAll( 'item' );
  384. for ( var i = 0; i < itemNodes.length; i ++ ) {
  385. var itemNode = itemNodes[ i ];
  386. var buildItem = {
  387. objectId: itemNode.getAttribute( 'objectid' )
  388. };
  389. var transform = itemNode.getAttribute( 'transform' );
  390. if ( transform ) {
  391. buildItem[ 'transform' ] = parseTransform( transform );
  392. }
  393. buildData.push( buildItem );
  394. }
  395. return buildData;
  396. }
  397. function parseModelNode( modelNode ) {
  398. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  399. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  400. if ( metadataNodes ) {
  401. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  402. }
  403. var resourcesNode = modelNode.querySelector( 'resources' );
  404. if ( resourcesNode ) {
  405. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  406. }
  407. var buildNode = modelNode.querySelector( 'build' );
  408. if ( buildNode ) {
  409. modelData[ 'build' ] = parseBuildNode( buildNode );
  410. }
  411. return modelData;
  412. }
  413. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  414. var texid = texture2dgroup.texid;
  415. var texture2ds = modelData.resources.texture2d;
  416. var texture2d = texture2ds[ texid ];
  417. if ( texture2d ) {
  418. var data = textureData[ texture2d.path ];
  419. var type = texture2d.contenttype;
  420. var blob = new Blob( [ data ], { type: type } );
  421. var sourceURI = URL.createObjectURL( blob );
  422. var texture = textureLoader.load( sourceURI, function () {
  423. URL.revokeObjectURL( sourceURI );
  424. } );
  425. texture.encoding = sRGBEncoding;
  426. // texture parameters
  427. switch ( texture2d.tilestyleu ) {
  428. case 'wrap':
  429. texture.wrapS = RepeatWrapping;
  430. break;
  431. case 'mirror':
  432. texture.wrapS = MirroredRepeatWrapping;
  433. break;
  434. case 'none':
  435. case 'clamp':
  436. texture.wrapS = ClampToEdgeWrapping;
  437. break;
  438. default:
  439. texture.wrapS = RepeatWrapping;
  440. }
  441. switch ( texture2d.tilestylev ) {
  442. case 'wrap':
  443. texture.wrapT = RepeatWrapping;
  444. break;
  445. case 'mirror':
  446. texture.wrapT = MirroredRepeatWrapping;
  447. break;
  448. case 'none':
  449. case 'clamp':
  450. texture.wrapT = ClampToEdgeWrapping;
  451. break;
  452. default:
  453. texture.wrapT = RepeatWrapping;
  454. }
  455. switch ( texture2d.filter ) {
  456. case 'auto':
  457. texture.magFilter = LinearFilter;
  458. texture.minFilter = LinearMipmapLinearFilter;
  459. break;
  460. case 'linear':
  461. texture.magFilter = LinearFilter;
  462. texture.minFilter = LinearFilter;
  463. break;
  464. case 'nearest':
  465. texture.magFilter = NearestFilter;
  466. texture.minFilter = NearestFilter;
  467. break;
  468. default:
  469. texture.magFilter = LinearFilter;
  470. texture.minFilter = LinearMipmapLinearFilter;
  471. }
  472. return texture;
  473. } else {
  474. return null;
  475. }
  476. }
  477. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  478. var objectPindex = objectData.pindex;
  479. var materialMap = {};
  480. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  481. var triangleProperty = triangleProperties[ i ];
  482. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  483. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  484. materialMap[ pindex ].push( triangleProperty );
  485. }
  486. //
  487. var keys = Object.keys( materialMap );
  488. var meshes = [];
  489. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  490. var materialIndex = keys[ i ];
  491. var trianglePropertiesProps = materialMap[ materialIndex ];
  492. var basematerialData = basematerials.basematerials[ materialIndex ];
  493. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  494. //
  495. var geometry = new BufferGeometry();
  496. var positionData = [];
  497. var vertices = meshData.vertices;
  498. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  499. var triangleProperty = trianglePropertiesProps[ j ];
  500. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  501. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  502. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  503. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  504. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  505. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  506. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  507. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  508. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  509. }
  510. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  511. //
  512. var mesh = new Mesh( geometry, material );
  513. meshes.push( mesh );
  514. }
  515. return meshes;
  516. }
  517. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  518. // geometry
  519. var geometry = new BufferGeometry();
  520. var positionData = [];
  521. var uvData = [];
  522. var vertices = meshData.vertices;
  523. var uvs = texture2dgroup.uvs;
  524. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  525. var triangleProperty = triangleProperties[ i ];
  526. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  527. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  528. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  529. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  530. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  531. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  532. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  533. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  534. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  535. //
  536. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  537. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  538. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  539. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  540. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  541. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  542. }
  543. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  544. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  545. // material
  546. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  547. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  548. // mesh
  549. var mesh = new Mesh( geometry, material );
  550. return mesh;
  551. }
  552. function buildDefaultMesh( meshData ) {
  553. var geometry = new BufferGeometry();
  554. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  555. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  556. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  557. var mesh = new Mesh( geometry, material );
  558. return mesh;
  559. }
  560. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  561. var keys = Object.keys( resourceMap );
  562. var meshes = [];
  563. for ( var i = 0; i < keys.length; i ++ ) {
  564. var resourceId = keys[ i ];
  565. var triangleProperties = resourceMap[ resourceId ];
  566. var resourceType = getResourceType( resourceId, modelData );
  567. switch ( resourceType ) {
  568. case 'material':
  569. var basematerials = modelData.resources.basematerials[ resourceId ];
  570. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  571. for ( var i = 0, l = newMeshes.length; i < l; i ++ ) {
  572. meshes.push( newMeshes[ i ] );
  573. }
  574. break;
  575. case 'texture':
  576. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  577. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData ) );
  578. break;
  579. case 'default':
  580. meshes.push( buildDefaultMesh( meshData ) );
  581. break;
  582. default:
  583. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  584. }
  585. }
  586. return meshes;
  587. }
  588. function getResourceType( pid, modelData ) {
  589. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  590. return 'texture';
  591. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  592. return 'material';
  593. } else if ( pid === 'default' ) {
  594. return 'default';
  595. } else {
  596. return undefined;
  597. }
  598. }
  599. function analyzeObject( modelData, meshData, objectData ) {
  600. var resourceMap = {};
  601. var triangleProperties = meshData[ 'triangleProperties' ];
  602. var objectPid = objectData.pid;
  603. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  604. var triangleProperty = triangleProperties[ i ];
  605. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  606. if ( pid === undefined ) pid = 'default';
  607. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  608. resourceMap[ pid ].push( triangleProperty );
  609. }
  610. return resourceMap;
  611. }
  612. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  613. var group = new Group();
  614. var resourceMap = analyzeObject( modelData, meshData, objectData );
  615. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  616. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  617. group.add( meshes[ i ] );
  618. }
  619. return group;
  620. }
  621. function applyExtensions( extensions, meshData, modelXml ) {
  622. if ( ! extensions ) {
  623. return;
  624. }
  625. var availableExtensions = [];
  626. var keys = Object.keys( extensions );
  627. for ( var i = 0; i < keys.length; i ++ ) {
  628. var ns = keys[ i ];
  629. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  630. var extension = scope.availableExtensions[ j ];
  631. if ( extension.ns === ns ) {
  632. availableExtensions.push( extension );
  633. }
  634. }
  635. }
  636. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  637. var extension = availableExtensions[ i ];
  638. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  639. }
  640. }
  641. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  642. if ( data.build !== undefined ) return data.build;
  643. data.build = builder( data, objects, modelData, textureData, objectData );
  644. return data.build;
  645. }
  646. function buildBasematerial( materialData ) {
  647. var material = new MeshPhongMaterial( { flatShading: true } );
  648. material.name = materialData.name;
  649. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  650. var displaycolor = materialData.displaycolor;
  651. var color = displaycolor.substring( 0, 7 );
  652. material.color.setStyle( color );
  653. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  654. // process alpha if set
  655. if ( displaycolor.length === 9 ) {
  656. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  657. }
  658. return material;
  659. }
  660. function buildComposite( compositeData, objects, modelData, textureData ) {
  661. var composite = new Group();
  662. for ( var j = 0; j < compositeData.length; j ++ ) {
  663. var component = compositeData[ j ];
  664. var build = objects[ component.objectId ];
  665. if ( build === undefined ) {
  666. buildObject( component.objectId, objects, modelData, textureData );
  667. build = objects[ component.objectId ];
  668. }
  669. var object3D = build.clone();
  670. // apply component transfrom
  671. var transform = component.transform;
  672. if ( transform ) {
  673. object3D.applyMatrix( transform );
  674. }
  675. composite.add( object3D );
  676. }
  677. return composite;
  678. }
  679. function buildObject( objectId, objects, modelData, textureData ) {
  680. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  681. if ( objectData[ 'mesh' ] ) {
  682. var meshData = objectData[ 'mesh' ];
  683. var extensions = modelData[ 'extensions' ];
  684. var modelXml = modelData[ 'xml' ];
  685. applyExtensions( extensions, meshData, modelXml );
  686. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  687. } else {
  688. var compositeData = objectData[ 'components' ];
  689. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  690. }
  691. }
  692. function buildObjects( data3mf ) {
  693. var modelsData = data3mf.model;
  694. var modelRels = data3mf.modelRels;
  695. var objects = {};
  696. var modelsKeys = Object.keys( modelsData );
  697. var textureData = {};
  698. // evaluate model relationships to textures
  699. if ( modelRels ) {
  700. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  701. var modelRel = modelRels[ i ];
  702. var textureKey = modelRel.target.substring( 1 );
  703. if ( data3mf.texture[ textureKey ] ) {
  704. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  705. }
  706. }
  707. }
  708. // start build
  709. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  710. var modelsKey = modelsKeys[ i ];
  711. var modelData = modelsData[ modelsKey ];
  712. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  713. for ( var j = 0; j < objectIds.length; j ++ ) {
  714. var objectId = objectIds[ j ];
  715. buildObject( objectId, objects, modelData, textureData );
  716. }
  717. }
  718. return objects;
  719. }
  720. function build( objects, data3mf ) {
  721. var group = new Group();
  722. var relationship = data3mf[ 'rels' ][ 0 ];
  723. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  724. for ( var i = 0; i < buildData.length; i ++ ) {
  725. var buildItem = buildData[ i ];
  726. var object3D = objects[ buildItem[ 'objectId' ] ];
  727. // apply transform
  728. var transform = buildItem[ 'transform' ];
  729. if ( transform ) {
  730. object3D.applyMatrix( transform );
  731. }
  732. group.add( object3D );
  733. }
  734. return group;
  735. }
  736. var data3mf = loadDocument( data );
  737. var objects = buildObjects( data3mf );
  738. return build( objects, data3mf );
  739. },
  740. addExtension: function ( extension ) {
  741. this.availableExtensions.push( extension );
  742. }
  743. } );
  744. export { ThreeMFLoader };