Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2ac4572832 Fixed CSS3D Panorama example. Fixes #3651. преди 12 години
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editor 6780f69569 Editor: Added UUID fields to Geometry and Material panels. преди 12 години
examples 2ac4572832 Fixed CSS3D Panorama example. Fixes #3651. преди 12 години
src ad419d40bd r59 преди 12 години
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. преди 12 години
utils af8c8471c1 Moved ConvexGeometry out of the lib. преди 12 години
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. преди 13 години
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. преди 13 години
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README.md ad419d40bd r59 преди 12 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases