Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

James Baicoianu 2b6505090d OrbitControls should only emit change events when distance > epsilon пре 11 година
build 2401418c5e Updated builds. пре 11 година
docs 3530f329ee Docs: Opera 12 support. пре 11 година
editor 21d78ed5b7 Editor: Added RaytracingRenderer. пре 11 година
examples 2b6505090d OrbitControls should only emit change events when distance > epsilon пре 11 година
src a54c8a5676 Euler: Replace instantiating clamp function with THREE.Math.clamp. пре 11 година
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev пре 11 година
utils ed09502bfb can cause problems if object and datablock names are different пре 11 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 12 година
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. пре 12 година
LICENSE 4857e75774 Update LICENSE пре 11 година
README.md 75de3f1803 Updated README with BoxGeometry. пре 11 година
bower.json 6ff842c0f4 r66 пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases