Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2c9906a281 Merge pull request #20907 from luisfonsivevo/patch-3 před 4 roky
.github ffa72a4e66 Update CONTRIBUTING.md před 4 roky
build 51994333e3 Updated builds. před 4 roky
docs 2c9906a281 Merge pull request #20907 from luisfonsivevo/patch-3 před 4 roky
editor f39dc2d7c5 ColladaLoader: Use Object3D.animations. před 4 roky
examples 95d79137f9 Merge branch 'dev' into dev32 před 4 roky
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 před 4 roky
src 418ccee358 remove redundant brackets před 4 roky
test a4745c2b01 Merge pull request #20885 from takahirox/FixGLTFExporterUnitTest před 4 roky
utils 78d9b00744 Merge branch 'dev' into UtilsModularizeJsEscapeNtoEOL před 4 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore 08bac6a468 cleanup před 5 roky
LICENSE e122db35fe Update LICENSE před 5 roky
README.md 1d96c8105f Update README.md před 4 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json 9602dee626 Updated pacckage-lock.json před 4 roky
package.json e7133fbcc5 lint both the js and jsm files před 4 roky

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases