Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2ca905058e WebXRManager: Clean up. 5 年之前
.github c324671a94 CI: update 5 年之前
build 14612de944 Updated builds. 5 年之前
docs 28f1fcb25d Docs: Clean up. 5 年之前
editor 0ba6fab944 Merge pull request #19213 from Mugen87/dev45 5 年之前
examples c7e112ebda Merge pull request #19196 from WestLangley/dev_aces_filmic 5 年之前
files c780cc1b53 Examples: refactor index.html 5 年之前
src 2ca905058e WebXRManager: Clean up. 5 年之前
test c324671a94 CI: update 5 年之前
utils 79328f2a98 Added ACESFilmicTonemappingShader 5 年之前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 年之前
.npmignore ccd86cc603 Include declaration files in npm package 6 年之前
LICENSE e122db35fe Update LICENSE 5 年之前
README.md cf55a47035 Updated jsfiddle in README. 5 年之前
icon.png c69db34ef8 Added icon.png 6 年之前
package-lock.json c324671a94 CI: update 5 年之前
package.json a780891658 add `eslint docs` script 5 年之前

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases