Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2d05e45082 Editor: Reworking scripting. 11 år sedan
build 0a5f95f923 Updated builds. 11 år sedan
docs b22ca4e416 Merge pull request #5858 from stianjensen/object3d-docs 11 år sedan
editor 2d05e45082 Editor: Reworking scripting. 11 år sedan
examples 03539807c2 Fix StereoEffect so it actually clips correctly 11 år sedan
src ec602c18b2 WebGLRenderer: setClear* clean up. 11 år sedan
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 11 år sedan
utils af040867af Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer. 11 år sedan
.gitignore 6536ce7052 gitignore node_modules 11 år sedan
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 år sedan
LICENSE 4857e75774 Update LICENSE 12 år sedan
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 år sedan
bower.json 2d59713328 r69 11 år sedan

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases