Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2d561781f0 Updated builds. 8 年 前
.github 97c27038df Update ISSUE_TEMPLATE.md 8 年 前
build 2d561781f0 Updated builds. 8 年 前
docs 66b476d67d Fixed src links in docs 8 年 前
editor c9dd661e5f Editor: Reduce number precision when exporting. 8 年 前
examples e90ca7df63 CurveExtras: Format 8 年 前
src 5463a48edb removed mistaken THREE from recent revert 8 年 前
test b23734b85a Fix typo, add a unit test 8 年 前
utils af9e25967a Blender Exporter: Export Buffer Geometry by default. 8 年 前
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 年 前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年 前
LICENSE c2e049403f Update LICENSE 9 年 前
README.md 09310167c2 Fixed Link to Migration Guide 8 年 前
package.json 088a75b92c remove bower.json from package.json 8 年 前
rollup.config.js 205b25856b Clean up. 8 年 前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases