Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 2d7032f0e6 Merge pull request #16893 from Mugen87/dev34 il y a 6 ans
.github 0ee09c94b0 r105 il y a 6 ans
build 5f62dafd39 Updated builds. il y a 6 ans
docs 576eb60385 WebGLRenderer: Upgraded SHADOWMAP_TYPE_PCF quality. See #15591. il y a 6 ans
editor 6509b0076a Editor: Fix ctor call of Command. il y a 6 ans
examples 92f08cc7e2 Examples: Improved webvr_paint. il y a 6 ans
files ecf323488f Revert "fixed ios iframe height issue & ios scrolling" il y a 6 ans
src fb0e0475a7 Box3Helper: Fix ctor color parameter. il y a 6 ans
test 2bef01fc9c fix eslint issues il y a 6 ans
utils ee2149ff65 JSM: Update name of external libs. il y a 6 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore il y a 7 ans
.npmignore ccd86cc603 Include declaration files in npm package il y a 6 ans
.travis.yml 294d4b291a Tests against latest node il y a 7 ans
LICENSE 3b38509773 Update LICENSE il y a 6 ans
README.md 09f0fb45a5 Fix typo il y a 6 ans
package-lock.json 03b6569076 add FailOnlyReporter il y a 6 ans
package.json 03b6569076 add FailOnlyReporter il y a 6 ans
rollup-examples.config.js 3bac627f55 Clean up. il y a 6 ans
rollup.config.js ab130804c7 Added missing constant to build config. il y a 6 ans

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases