Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Temdog007 2db8a4a9e6 Fixed coding style 6 роки тому
.github edaceba048 r101 6 роки тому
build edaceba048 r101 6 роки тому
docs cf065b67cc Merge pull request #15503 from HypnosNova/docs 6 роки тому
editor 2db8a4a9e6 Fixed coding style 6 роки тому
examples 595dc52ec7 Fixed webgl_buffergeometry_instancing_lambert example. 6 роки тому
src edaceba048 r101 6 роки тому
test a0fc9b75dc Reset AnimationUtils.tests.js 6 роки тому
utils eebed390cb Added modularize script. 6 роки тому
.gitattributes 5446f535d1 git should handle the line endings 7 роки тому
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 роки тому
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 роки тому
.travis.yml 294d4b291a Tests against latest node 7 роки тому
LICENSE 3b38509773 Update LICENSE 6 роки тому
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 роки тому
package-lock.json a8794dc6bc Upgrade dev dependencies 6 роки тому
package.json edaceba048 r101 6 роки тому
rollup-examples.config.js 3bac627f55 Clean up. 6 роки тому
rollup.config.js 3ef857bb14 WebGL2: Added Support for Multisampled Renderbuffers. 6 роки тому

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases