Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Nicholas Kinsey 2e7400d2c7 Normalize indentation in Blender exporter 12 سال پیش
build 7c73ec758d Updated builds. 12 سال پیش
docs 54d5188af5 Made examples and docs layouts more consistent. 12 سال پیش
editor d754fbaea5 Editor: Set UI.Color default value to white to match default THREE.Color value. Fixes #4030. 12 سال پیش
examples 54d5188af5 Made examples and docs layouts more consistent. 12 سال پیش
src 3173c95220 Sync rotation & quaternion when one instance changes 12 سال پیش
test 5292d19570 Added tests 12 سال پیش
utils 2e7400d2c7 Normalize indentation in Blender exporter 12 سال پیش
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 سال پیش
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 سال پیش
LICENSE eb44ccfc7b Updating copyright year 12 سال پیش
README.md ad419d40bd r59 12 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases