Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

s9k 2eae8eb0f8 Fix wrong texture’s object reference in image loader callback 11 anni fa
build 79c4197214 Updated builds. 11 anni fa
docs 06d98a3620 Moved Geometry.makeGroups to WebGLRenderer. 11 anni fa
editor a4fd0c8c7c Moving THREE.Script to the Editor. 11 anni fa
examples 2eae8eb0f8 Fix wrong texture’s object reference in image loader callback 11 anni fa
src 06d98a3620 Moved Geometry.makeGroups to WebGLRenderer. 11 anni fa
test 99b7e5311a Fix coding style 11 anni fa
utils 70ad75899f Merge remote-tracking branch 'origin/dev' into dev 11 anni fa
.gitignore 6536ce7052 gitignore node_modules 11 anni fa
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anni fa
LICENSE 4857e75774 Update LICENSE 11 anni fa
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 anni fa
bower.json cbb711950d r68 11 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases