Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2fbf7982d0 WebGLRenderer: Simplified code. пре 10 година
build d96137f79f Updated builds. пре 10 година
docs e65e086d49 Removed PointCloud.sortParticles. See #5668. пре 10 година
editor a62de76e74 Editor: Using SphericalReflectionMapping for envMap. пре 10 година
examples f011c39339 Merge remote-tracking branch 'origin/dev' into dev пре 10 година
src 2fbf7982d0 WebGLRenderer: Simplified code. пре 10 година
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 пре 10 година
utils 9dc0771fde Fixed exporter breakage. пре 10 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE 4857e75774 Update LICENSE пре 11 година
README.md bb3c743e67 Changed README example to use WebGLRenderer. пре 11 година
bower.json 2d59713328 r69 пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases