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Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ian Kerr 308d0aee37 This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms. 12 жил өмнө
build bb86a3a486 Updated builds. 12 жил өмнө
docs bd34b19480 completed todos for vector3 12 жил өмнө
editor 6a5288d7ab Editor: Fixed non pickable objects when deleting object. Fixes #3731. 12 жил өмнө
examples ad4d56e505 Improved example viewer. 12 жил өмнө
src 308d0aee37 This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms. 12 жил өмнө
test f45faba30d Merge branch 'updating-quaternion-fromEuler-tests' of https://github.com/danielribeiro/three.js into dev 12 жил өмнө
utils 4e85c64fc4 Fixed sublime completions script. 12 жил өмнө
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 жил өмнө
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 жил өмнө
LICENSE eb44ccfc7b Updating copyright year 12 жил өмнө
README.md ad419d40bd r59 12 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases