Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 31bcc6d84f Material: Add `TwoPassDoubleSide`. (#25165) il y a 2 ans
.github 5ee9d03092 Enable GitHub code scanning with CodeQL (to replace the soon-to-be-deprecated LGTM.com) (#25056) il y a 2 ans
build 9f60e9f1c7 Updated builds. il y a 2 ans
docs 31bcc6d84f Material: Add `TwoPassDoubleSide`. (#25165) il y a 2 ans
editor 31bcc6d84f Material: Add `TwoPassDoubleSide`. (#25165) il y a 2 ans
examples 31bcc6d84f Material: Add `TwoPassDoubleSide`. (#25165) il y a 2 ans
files cd7293a5e1 Examples: Added external tag (#24281) il y a 3 ans
manual 5e32db2874 Manual: Correct material table. (#25087) il y a 2 ans
src 31bcc6d84f Material: Add `TwoPassDoubleSide`. (#25165) il y a 2 ans
test 768ea935b9 Object3D: Added getObjectsByProperty() (#25006) il y a 2 ans
utils 1b31fef7c0 Remove examples/js. (#25043) il y a 2 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore 6bab8bdef3 test-treeshake: Add rollup-plugin-visualizer (#21657) il y a 4 ans
.lgtm.yml 9c3b8dd8d2 add lgtm config (#23062) il y a 3 ans
LICENSE 484f9e24f2 Update LICENSE (#23131) il y a 3 ans
README.md b71c5cfc94 "Officialize" renaming of examples classes to addons (#24579) il y a 2 ans
icon.png 9760d3d86b Optimize icon image (#23238) il y a 3 ans
package-lock.json b4ec85b9c5 Updated package.json (#25044) il y a 2 ans
package.json b4ec85b9c5 Updated package.json (#25044) il y a 2 ans

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases