Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 321fd37b33 Docs: Clean up. před 4 roky
.github b4be803311 Update CONTRIBUTING.md před 4 roky
build 2fc8719ca3 Updated builds. před 4 roky
docs 321fd37b33 Docs: Clean up. před 4 roky
editor e5d0639333 Editor: Fix reference in Sidebar.Material.js. před 4 roky
examples 7d57c7c7c3 Merge pull request #21109 from CodyJasonBennett/xr-hand-types před 4 roky
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 před 4 roky
src c4d3bbe7cd Merge pull request #21091 from marcofugaro/pingpong před 4 roky
test 38fd1144f3 Rename pingPong to pingpong před 4 roky
utils 8091046f6d Merge pull request #20761 from marcofugaro/async-await-fix před 4 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore 08bac6a468 cleanup před 5 roky
LICENSE 75406c6313 Update LICENSE před 4 roky
README.md f8d47b7598 fixed typo před 4 roky
icon.png c69db34ef8 Added icon.png před 6 roky
package-lock.json 2a034d782a Updated package-lock.json před 4 roky
package.json e677e9572d Add regenerator-runtime as a polyfill for async/await před 4 roky

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases