Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Fernando Serrano 3277fefbdf Initial working implementation 6 anos atrás
.github 7e0a78beb9 r108 6 anos atrás
build 7e0a78beb9 r108 6 anos atrás
docs 79f6e564a4 Merge pull request #17171 from supereggbert/vsm 6 anos atrás
editor 7e0a78beb9 r108 6 anos atrás
examples 3277fefbdf Initial working implementation 6 anos atrás
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 anos atrás
src 3277fefbdf Initial working implementation 6 anos atrás
test d6affd31a4 Loader: Remove .initMaterials() and .createMaterial(). 6 anos atrás
utils 43ca366109 Fixed malformed jsdoc comment blocks 6 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package 6 anos atrás
.travis.yml 294d4b291a Tests against latest node 6 anos atrás
LICENSE 3b38509773 Update LICENSE 6 anos atrás
README.md a53ee62602 use shared-invite url for slack 6 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json ec8e98a671 Updated dev dependencies. 6 anos atrás
package.json 7e0a78beb9 r108 6 anos atrás
rollup-examples.config.js 3bac627f55 Clean up. 6 anos atrás
rollup.config.js aba45cb9c1 Change format from es to esm 6 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases