Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 32785a1d8b Improved webgl_postprocessing_ssao example. há 8 anos atrás
.github c1109de4d9 Update ISSUE_TEMPLATE.md há 8 anos atrás
build 36444d5660 Updated builds. há 8 anos atrás
docs d247108546 Update WebGLRenderer.html há 8 anos atrás
editor 6cfda9b71b Editor: Support for blocks .zip há 8 anos atrás
examples 32785a1d8b Improved webgl_postprocessing_ssao example. há 8 anos atrás
src aef20a9b36 WebGLRenderer: Moved morphtargets code to WebGLMorphtargets. há 8 anos atrás
test 8c9986a0dc [gltf] Sanitize node names. há 8 anos atrás
utils 38cd082103 Merge pull request #11645 from mese79/dev há 8 anos atrás
.gitignore ed44fb5012 Added .jshintrc file to .gitignore há 8 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 9 anos atrás
LICENSE 6c2e03fea6 Update LICENSE há 8 anos atrás
README.md e2256a3132 Add module import doc há 8 anos atrás
bower.json d271add4e8 Added bower.json back. See #10431 há 8 anos atrás
package.json 3cba41ad95 Update dev dependencies há 8 anos atrás
rollup.config.js 86424d9b31 Added regex comments to rollup.config há 8 anos atrás

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases