Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 3341781273 Merge pull request #17900 from Mugen87/dev38 vor 5 Jahren
.github 9988c57d58 r110 vor 5 Jahren
build aea0b4bc96 Updated builds. vor 5 Jahren
docs 3276d13ae4 Merge pull request #17649 from zeux/morph-relative vor 5 Jahren
editor e7155f214f Editor: Fixed clearcoatNormalMap row visibility. vor 5 Jahren
examples 32afbb4943 EXRLoader: Clean up. vor 5 Jahren
files ae9a6a914d Docs/Examples: Dark mode support. vor 6 Jahren
src d74d83bbe6 Merge pull request #17895 from Tradias/dev vor 5 Jahren
test 3276d13ae4 Merge pull request #17649 from zeux/morph-relative vor 5 Jahren
utils a8f1495704 EXRLoader: dependencies vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 7 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md a53ee62602 use shared-invite url for slack vor 6 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json ccaa61c00a Updated dev dependencies. vor 5 Jahren
package.json b6cb074807 Updated package.json vor 5 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases